I agree with volga, the game had this odd sense to it where as I played I was in a grim mood from it. I would often have to save before and after missions because I didn't want to mess things up and have to backtrack. I hated the time limit and hate just about all games with a time limit. It seemed that the longer you played the harder it was to kill zombies and the narrower the areas were to get past them with less ways to get past them and more of them to kill. However, the weapons never really got better or customizable, which I could understand because it's not like the abandoned stalls will somehow upgrade but at the same time, how is it the undead upgrade? There were alot of parts that pissed me off, such as the convicts on the jeep, now I can understand that it was smart to put them there where you have to make a decision on taking a long way and waste ammo and time or take the dangerous way. But when you had killed the convicts once or twice and they just keep coming back it was really agravating. It would have been nicer if you got a good reward for taking them down like the jeep stays there so you have a good way through that outside area. I don't think I'm going to get the new one untill its at a really low price or I hear some really good reviews about it because it just wasn't my style of gaming.