Blockland developers should read this, since I think engine changes might need to be made for some reason.
Remember this?
I desire bricks that can create a 2D line between them. The wire bricks would work like this:
- Place a wire brick.
- Place another wire brick somewhere else. (The original would break if you clear the ghostbrick.)
- Once a second is planted, a simple straight line would be rendered between the two.
On wrenching any of the bricks, a new set of options would be added:
- Wire color. (You pick from the server's colorset.)
- Wire curve amount.
- Wire animation speed/amount. (Makes the wire sway from side to side, as if being affected by wind.)
If any of the wire bricks are fakekilled or disappear, the wire would just vanish. (I doubt Blockland can handle the physics of a rope-type object, as well as the fact that the wire would be only 2D.)
If any of the wire bricks are de-rendered, the wire will remain visible. Some implementations of the bricks need this, trust me.
I will now show you pictures from that huge build I'm making and how the wires look in normal brick-form.
Gallery of Stupid Ugly Wires Built out of Bricks


And now the things you can make with wire bricks:
- Wires. (Duh.)
- Hook and claw supports.
- Nets on old-fashioned boats.
- Spider webs.
- Vector shapes on computers and such.
- Vector letters.
- Powerlines.
- Noodles.
- Parabolas.
Now, if Torque cannot handle one-dimensional things, then I am afhsdfvehetrh.