Poll

Should I let this topic die now?

yes
no

Author Topic: BOSS Attack! Poll update  (Read 27982 times)

Depends, I would have to modify them so they fit with my whole build. Like the fact that when you beat the boss it needs to teleport you back to the lobby and give you a minigame token. I would add that stuff, so sure. If it meets my approval.

Cool. Would you happen to be using the bot mod on your server?

Cool. Would you happen to be using the bot mod on your server?
The "make copies of yourself" mod? Or bot events?

Reinforcements, if you want I could add some extra intelligence to your bots to ramp up difficulty?

The "make copies of yourself" mod? Or bot events?

Amade's bot events. I don't need them, but it would be a nice addition.

Edit: These: http://forum.blockland.us/index.php?topic=86564.0

Amade's bot events. I don't need them, but it would be a nice addition.

Edit: These: http://forum.blockland.us/index.php?topic=86564.0
Why of course I use them.

Where the heck is the final boss going to be? Inb4SecretDoor

Where the heck is the final boss going to be? Inb4SecretDoor
Mweheheh.

Anyways the poll results are in. I need somewhere to add the boss door. Maybe a black hole in the floor sucks you in to the battle? BTW, who voted no?

Ok Reinforcements, here's my boss so far. I might add a perilous path to get to the boss later.

Name: 'Clappy'

Description: A gray lava monster that squishes, roast, and eats you. He lost his right tooth in a game of chess.

Attacks:
Clap: Flings and squishes you, thus the name. Jump and you'll live.

Lava: Spits a stream of lava on the platform (below). Stand clear!

Gobble: First sends out some sentries to weaken you down and distract you, then tries to suck you (and his sentries) up.
EDIT: Killing sentries give you health. If you keep whacking them, you won't die.

Your weapons:
Sword (for sentries) and a bow.

How to kill?
Shoot Clappy whenever his mouth is open. 10 shots and he's down.




This uses 'tons' of events, just warning you.
« Last Edit: July 12, 2010, 10:23:25 AM by Snaily »

Where do I load it? What map?


Okay here's my review:

First of all, I'm happy that you want to make a boss in my build.Though after playing,I've found that it needs a lot of tweaking.

1.Because I already have a lot of events for my other bosses, I'm not sure how much lag would be created because of Clappy "moving". It may be fine though.

2.The "run away!" attack should give more warning to allow the player to run away. I've also found that it sometimes keeps sucking you in after he moves back to the normal position.

3.Some sort of events keep me from going in the "bot spawn" area(I suspect setRadiusImpulse), but I've found that I sometimes get pushed in that area, and I can't get out. I suggest using zone events instead.
Code: [Select]
OnPlayerEnterZone>Player>setVelocity>[enter velocity here]This would allow the player to exit if he somehow got in. Instead of being stuck. I'd also suggest having this on the bot spawn.
Code: [Select]
OnPlayerTouch>Player>setVelocity>[enter velocity here]This would be so if they got in and somehow stayed in, they would get pushed out.

4.Arent I suppost to die when I touch the lava?

EDIT:5. also, I think you should make it so you can see Clappy die.(you teleport pretty fast)

Once again, I am happy that you want to make a boss in my build. It usually takes me a while to "de-bug" my battles by the way. Also, any ideas for my "final boss"?
« Last Edit: July 12, 2010, 11:31:15 AM by Reinforcements »

1.Because I already have a lot of events for my other bosses, I'm not sure how much lag would be created because of Clappy "moving". It may be fine though.

EDIT:5. also, I think you should make it so you can see Clappy die.(you teleport pretty fast)
I'll try to use less events. Unfortunately, the reason you don't see him die is because there are too many events. So, can't have a boss and kill it too unfortunately.



4.Arent I suppost to die when I touch the lava?
Heh, I remembered that I forgot when it was too late  :cookieMonster:


2.The "run away!" attack should give more warning to allow the player to run away. I've also found that it sometimes keeps sucking you in after he moves back to the normal position.
That should only happen if you die, and then immediately go back in to the area. This is because it auto-resets his position when a player walks in. If you wait ~ 12 seconds (which a player will need to spend at least that getting to the area), it shouldn't happen.

I will make the 'run away' pop up sooner though.

3.Some sort of events keep me from going in the "bot spawn" area(I suspect setRadiusImpulse), but I've found that I sometimes get pushed in that area, and I can't get out. I suggest using zone events instead.
Code: [Select]
OnPlayerEnterZone>Player>setVelocity>[enter velocity here]This would allow the player to exit if he somehow got in. Instead of being stuck. I'd also suggest having this on the bot spawn.
Code: [Select]
OnPlayerTouch>Player>setVelocity>[enter velocity here]This would be so if they got in and somehow stayed in, they would get pushed out.
You get stuck in there? Weird...
I'll figure something out.


Thanks for the critiques. Even if you don't add it, it was fun to make.



Edit: I duno what you should make for the final boss... Maybe you should make one of those bosses that take out pieces of the floor over time or something.

Edit 2: Just remembered. When I was making this, I had the event quota at 300. I only got overflows with my original 'dying animation' for Clappy. I may be able to refine this some more, but a 300 quota should play nice with the other boss battles.
« Last Edit: July 12, 2010, 11:59:15 AM by Snaily »

I'm guessing Snaily's build uses VCE?

I'm guessing Snaily's build uses VCE?

Nope. Defaults and Amade's bots.