Author Topic: Zelda World - Alpha  (Read 31213 times)

If you can get Torque 3D to export to Mac then tell me how you did it because its broken for me and I don't own a mac. Patch coming in the next 24 hours guys, a lot added and fixed, no new areas but a lot of smaller things :3
Can't wait for that patch.

Lets keep packers word, 5 hours until alpha 1.0a goes live!

1.0a Patch!
9 Minutes late, my bad.
DOWNLOAD!

Extract it straight into your main Zelda World directory.

Quote from: Changelog
Added a basic rupee system.
Added a better Mod System
Added datablock dependent pain sounds.
Made datablock dependent pain sounds random.
Added datablock dependent wheels/springs for vehicles.
Removed Chat notification for Weapon selection and item pickup.
Fixed Admin menu buttons.
Added Admin Menu buttons.
Added Self Delete Flood protection in with Flood Protection.
Removed the command serverCMDFinishGame because it wasn't called by anything and wasnt superadmin only
Added Slash Commands that work for anything with the "serverCMD" prefix at the beginning of function names.
Added 8 prop items.
Updated Wagon Wheel and Wagon script
Changed text colors.
Added 4 new Sound files for Adult Link and rupee's
Added Mouse Sensitivy
Added Rupee Sound
Add Link hurt sounds
updated Kokiri Forest area models
Updated Hyrule Field area models
Added temp water to Hyrule Field
Changed game time limit to unlimmited
Updated Adult Link player type settings
Updated playGUI for Rupee's
Added a Green higher resolution rupee image
Added Ladder texture to levels folder
Add 2 blank water textures
Fixed game round ending

I'm hosting if anyone wants to come.

Oh cool, the first patch.
Trying it out now. :D

I tested the mod system, it works! Now, let's make some mods, shall we?

 :cookieMonster:

my painfully simple script:

Code: [Select]
function testModCommand()
{
if($monkey)
{
messageAll('',"\c6Look, a monkey.");
}
else
{
messageAll('',"\c6No monkeys here.");
}
}
« Last Edit: August 23, 2010, 06:32:21 PM by otto-san »

How'd you know how it worked without an example? Or did you just guess I would use the same system as Blockland's, lol?

How'd you know how it worked without an example? Or did you just guess I would use the same system as Blockland's, lol?
You made this game?


Packer has an alt

I made the mod system and the rupee system. That's all I've contributed so far.

i looked at main.cs


made a folder

put server.cs in it

All of you Zelda nerds tell me how to say rupee and show proof



It wouldn't be roo-pay unless you're using Spanish vowels. Even then, there's two E's, so probably not.