Author Topic: Elevators v1.1  (Read 160904 times)

There should be an elevatorReset event to automatically make an elevator go back to its spawn.

Alright, here is what I'm doing:
elevatorMoveToBrick
elevatorReset
elevatorCreate

Also mine is smoother because I jump 1 brick at a time.
Anything else I should add before I go ahead?


good for aircraft carriers!

Also, inputs for when the elevator starts moving/finishes moving, so we can make doors that close when it starts and open when it reaches a floor. Preferably call the stop event on the brick supplied when using movetobrick, or the elevator brick when moving on its own.
Do you mean and input for speed?

Yay, I'm in Heaven.  :cookieMonster:

OnElevatorStop I think.

OnElevatorEnterRegion
OnElevatorStop
OnElevatorStart
etc.

OnElevatorEnterRegion
OnElevatorStop
OnElevatorStart
etc.
What is the goal of start and stop?

I remember Nixill playing around with these. Did you work with him on it?

I remember Nixill playing around with these. Did you work with him on it?
I did it myself, although someone had Clockturn's elevators enabled so I just copied everything it did.

good for aircraft carriers!

I did this yesterday. With a minijet and a spawn.

Worked like a charm.

Alright, here is what I'm doing:
elevatorMoveToBrick
elevatorReset
elevatorCreate

Also mine is smoother because I jump 1 brick at a time.
Anything else I should add before I go ahead?

That seems perfect. The rest could be a separate evens pack.

onelevatorstop would be useful, because i found out that if you input the upwards/downwards event, it halts the old movement and so you can't figure out where the elevator is

onelevatorstop would be useful, because i found out that if you input the upwards/downwards event, it halts the old movement and so you can't figure out where the elevator is

I think onElevatorArrive is better, but this event is only called from elevatorMoveToBrick