Also, inputs for when the elevator starts moving/finishes moving, so we can make doors that close when it starts and open when it reaches a floor. Preferably call the stop event on the brick supplied when using movetobrick, or the elevator brick when moving on its own.
OnElevatorEnterRegionOnElevatorStopOnElevatorStartetc.
I remember Nixill playing around with these. Did you work with him on it?
good for aircraft carriers!
Alright, here is what I'm doing:elevatorMoveToBrickelevatorResetelevatorCreateAlso mine is smoother because I jump 1 brick at a time.Anything else I should add before I go ahead?
onelevatorstop would be useful, because i found out that if you input the upwards/downwards event, it halts the old movement and so you can't figure out where the elevator is
Wow...