Author Topic: What is a good map builder program?  (Read 3988 times)

I'd like to get 1.

Torque. (I think.)

Or was it Torque Constructor...?

torque constructor is for buildings.

for maps, you need a terrain generator/creator program.

this is what I used to make my canyons map:
http://www.geocontrol2.com/e_index.htm

Torque construction CAN be used for terrain, but it's quite difficult.
However, it's free, geothingymajig isn't

Edit3: Just mess around with mission editor rather than getting a whole program


« Last Edit: July 01, 2010, 11:10:13 AM by Corbiere »

Would Terragen work? im good at making maps with terragen, but would it work?

plz tell me it would be a great help

plz tell me it would be a great help
You aren't going to get any help by saying "geo something"

You aren't going to get any help by saying "geo something"
its actually called geocontrol

Torque construction CAN be used for terrain, but it's quite difficult.
However, it's free, geothingymajig isn't

Edit3: Just mess around with mission editor rather than getting a whole program




True, and that is a WEIRD product name..

I use Valve's Hammer.

Mission Editor. If you can't figure that out, you probably won't be able to make maps. If you can't get it started, Space Guy made a mission editor mod that runs as a normal add-on.

Mission editor for the terrain.
Torque Constructor for the interiors.

Mission editor for general work.

Notepad to make specific changes to a map.

Torque Constructor, Quark, WorldCraft/Hammer, or GTK Radiant for interiors.
You can use almost any program to make an interior if you know how. No one will teach you how to do it though and unlike the 4 programs mentioned before which basically force you to make an interior correctly, the other programs don't have these sorts of features and constraints. So if you don't know what you are doing and don't do things right your map just won't work and you won't know how to fix it. Believe it or not, you can actually make an interior in notepad, .map files are pretty much just lists of shapes and textures in plain text.

If you need to make interior based terrain use Nem's Mega 3D Terrain Generator (check google).

Make skies in terragen using the terragen skybox script on the valve developers wiki (google again).
You can do hieghtmaps in terragen too.

Texture work can be done in any photo editing program. I use the GIMP (http://www.gimp.org/). You can find textures online, there's a thread in this forum that has a list of lots of sites. You can also just go out and photograph them. Personally I bring in small samples and scan them on a scanner. The textures in my map "Under Construction" were made by scanning small pieces of 2x4s and drywall I had lying around in my garage.

That's pretty much all the tools you can use for making maps worth mentioning. If you need any other programs for a specific task, check this forum thread first.

torque constructor is for buildings.

for maps, you need a terrain generator/creator program.

this is what I used to make my canyons map:
http://www.geocontrol2.com/e_index.htm
But how much does the full version cost in AMERICAN money?

But how much does the full version cost in AMERICAN money?
A bit expensive.