Author Topic: If you could change anything about Blockland in an instant, what would it be?  (Read 8530 times)

There's some updates that could be done to the map editor too, although I don't really know if Badspot wants to touch that. Stuff like automatically guessing a good fog color by looking at a skybox image, printing errors if someone tries to save a map and forgot to set a texture somewhere (but still letting them save), putting in drag and drop support for putting items in groups, automatically putting new spawn points in the spawn group, etc.
Guessing a sun point would be pretty cool, too.

I'd make it look more like lego while being able to avoid copyright infringement.

Why? I think the most unique part about Blockland is that it is independent of Lego.

Or a menu on the main screen that lets you download the most recommended/downloaded addons like the duplicator.
RTB Mod Manager? (Ok, fair enough, it's not a default add-on with Blockland, but it still does that job fine)

I'm actually stuck as to what to change. Dunno what I'd change.

Remove the datablock limit :D



i want lighting to be better :o

I'd get rid of vertex lighting, in exchange for baked map lighting and/or dynamic lights.

Make HoverVehicleData work fine.

People who ask for admin.

I would want bricks to be more capable of interacting with their surrounds, like bricks that float in water, being able to get bricks to move when pushed, being able to stand on bricks when they float in water to make boats, making it so you can make levers and stuff using physics.

I would also like to see a baseplate where when you build on it, then hit it with a special tool, everything on the baseplate comes off the brick grid and it free to move around in water, be pushed, and be blown up.

I would also like to see a way to limit the player's turn speed, it is pretty stupid how the rowboat can turn super fast. Locking the player from turning would also be pretty cool for making WW1 tanks with fixed guns only moving up and down.

A boat and helicopter vehicle class would be neat.

A new thing for the water datablock, you can toggle whether or not when you drive a vehicle into it, the vehicle blows up or not. I hate how people would always drive their jeeps into the water and they can just drive all the way to the other island without being spotted by anoyone.

A fluent method of day/night to be coded into the game.

When trying to make caves in terrain, you cannot build in them because it classifies as being burried, which means maps with cool stuff hidden underground won't really work because you can't build in it.

A more dynamic interior lighting system. My space map has a cave inside a planet, and it is pitch black, but the player and the bricks are still really bright.

Better player scaling. Small playertypes can see through bricks when you run into a wall as well as glitch through collision.

Better collision for vehicles. When you fly "helicopters" into a wall, they spaz out and can crash blockland.


I'd fix all the problems.

I would want bricks to be more capable of interacting with their surrounds, like bricks that float in water, being able to get bricks to move when pushed, being able to stand on bricks when they float in water to make boats, making it so you can make levers and stuff using physics. Basicly you want killed bricks eventable?

I would also like to see a baseplate where when you build on it, then hit it with a special tool, everything on the baseplate comes off the brick grid and it free to move around in water, be pushed, and be blown up. That would be easy to do. Fakekill is all this needs though, yet a tool would be quicker!

I would also like to see a way to limit the player's turn speed, it is pretty stupid how the rowboat can turn super fast. Locking the player from turning would also be pretty cool for making WW1 tanks with fixed guns only moving up and down. Agree.

A boat and helicopter vehicle class would be neat. Agree

A new thing for the water datablock, you can toggle whether or not when you drive a vehicle into it, the vehicle blows up or not. I hate how people would always drive their jeeps into the water and they can just drive all the way to the other island without being spotted by anoyone. Agree

A fluent method of day/night to be coded into the game. It should be client sided or an option. Some people like day.

When trying to make caves in terrain, you cannot build in them because it classifies as being burried, which means maps with cool stuff hidden underground won't really work because you can't build in it.

A more dynamic interior lighting system. My space map has a cave inside a planet, and it is pitch black, but the player and the bricks are still really bright. Dynamic Lighting? We all want this.

Better player scaling. Small playertypes can see through bricks when you run into a wall as well as glitch through collision. It would be hard, just guessing.

Better collision for vehicles. When you fly "helicopters" into a wall, they spaz out and can crash blockland. Agree. I was building an epic TDM, then someone crashes the UH-61 and the server crashed.

Actually primarily, I demand a decent Helicopter. If V17 was just a helicopter I would be very satisfied.