Poll

What do you think about this topic?

Awsome
16 (47.1%)
Good
5 (14.7%)
Fail
0 (0%)
LOCK THIS TOPIC AND LET IT DIE!
13 (38.2%)

Total Members Voted: 34

Author Topic: Roller Coasters  (Read 7693 times)




Aahahah you're funny.
No really. Torque cannot support track bricks.
It can't.
But velocity zones would work fine.
You're stupid and know nothing.

Actually I think it would require a special spawn brick.  at the point where it would spawn would have to be -3 and be right above a track brick



Do I win?
Yes you win But it would be nice if it worked
« Last Edit: August 10, 2010, 12:42:08 PM by The Tmàxx101399 »

Lol nine pople voted lock this topic and let it die


(image and text will be updated when i feel like it)
« Last Edit: August 10, 2010, 09:01:33 PM by The Tmàxx101399 »

Lol seven pople voted lock this topic and let it die
And EIGHT people voted Epic or good...

The first step and probably the closest thing we'll ever have to a rollercoaster is a vehicle which can be guided along a track 100% of the time. The box train is fine, but it comes off the rails occasionally.

Alternatively: A vehicle driven by ONE person (in say a box at the side) and the action of moving has a value of 0 for all velocities, and the animation moves the carts and the mountpoints, giving the idea that the player is in a rollercoaster.


Bricks with a "/nomount"-like script?

Quote from: Destroyer link
-image-
Do I win?

Could i convince you to let me download that save? I might be able to make it work with a bit of scripting :O




Do I win?

If it was bigger i could make it work with events :/

could be nice, you could have to name all bricks a certain name
then when in the vehicle type /followbrick <trackbrickname>
we have elevators, just make a platform that moves

I just realised.
There is a way.
Using the payload script in which the cart moves along the track.
You can modify it so it can go faster.
And maybe have ramp bricks that are tracks?
and like, make it more faster and faster and faster

don't let the thread die! D: