Author Topic: First person shooter project- Game development -  (Read 34097 times)

Okay, 1000 polys, completely remade the model.
3d view:

flat vew:


Okay, 1000 polys, completely remade the model.
3d view:
-snip-
flat vew:
-snip-


okay that looks alot better but lets see if you can reduce the poly count anymore and add some things like a charging handle or something

Heh. Did my best to model that steam gun Bushi suggested.
It probably looks like crap, seeing I made my previous model... what, two years ago?


Double Toast:
Here's a rougher version. Looks more iron'y, no?

finished the miner's head and head texture.


exactly 2000 polys right now (holy stuff)

finished the miner's head and head texture.
-snip-

exactly 2000 polys right now (holy stuff)

he looks pretty good but i think he needs a mustache maybe thats just me tho

Just if mouth could be a little bigger with teeth and i agree with mustache idea

Comment on my model, dammit! D:

Comment on my model, dammit! D:
its not too bad but i think it could use some more work

I'm not that great with moustaches, and it looks crappy because of the low resolution texture. Want me to make a mesh moustache or just leave him shaved? I kinda like him shaved..


I closed his mouth too, I don't know why I opened it in the first place.

I'd say Mesh moustache

its not too bad but i think it could use some more work
That's what I wanted to hear.
Thanks :D

How do you want this moustache to look lol, cause i'm kind of confused.



btw can you send me the miner's hat yndaaa?
« Last Edit: July 25, 2010, 06:09:04 PM by DarkStar »

He had gone somewhere he will be back on later