Author Topic: First person shooter project- Game development -  (Read 34041 times)

did you sculpt that in blender?

I can help model (Cuz you totally need more, right?) and animate. My Wii forgets up quotes, so just search me in the 3D modeling topic. I could also help DESIGN, but not really make, maps. I dabble in architecture, so yeah.

I like how all of this stuff will look like stuff when it's all together because of all the different model styles

I can help model (Cuz you totally need more, right?) and animate. My Wii forgets up quotes, so just search me in the 3D modeling topic. I could also help DESIGN, but not really make, maps. I dabble in architecture, so yeah.

I Am lazy,show some of your work

I Am lazy,show some of your work
didn't i just say i can't. yes.

did you sculpt that in blender?
No, just modelled in blender.

didn't i just say i can't. yes.
Make a simple model now then

Make a simple model now then
WII. JEEZ MAN, READ. All of my computers are either busy or off. Besides, I can't do anything "quick" and decent. And if I started one up, I may as well just quote them.

WII. JEEZ MAN, READ. All of my computers are either busy or off. Besides, I can't do anything "quick" and decent. And if I started one up, I may as well just quote them.

Less speaking more work


I meant the face
Me too lol. I simply made a cube, subsurfed it once and then just created edge loops to model the face. It takes a while but you eventually get it, as long as you know what you want to make.

First off, stop acting like you're the goddamn boss.
it's not your decision
I don't care that you're in, I haven't even seen ANYTHING for this from you, so damn, shut up.
Anyway, laptop go. There's no way to search a users specific posts, so sit tight while I rerender sheed and search the internet in general.


Taboo = Added
Rocketttdog = Added
i don't really know of what i should  model for it right now so i cant really help you with ideas taboo

Me too lol. I simply made a cube, subsurfed it once and then just created edge loops to model the face. It takes a while but you eventually get it, as long as you know what you want to make.
FFFFFFFF YOU NEVER MODEL THE FACE
Download sculptris
sculpt the face (very easy to learn btw)
use the polygon reduction tool to reduce the polycount
export to .obj
import the .obj into blender
position
profit