Author Topic: First person shooter project- Game development -  (Read 34026 times)

Make a Mauser pistol as a sidearm to go with the rifle.

FFFFFFFF YOU NEVER MODEL THE FACE
Download sculptris
sculpt the face (very easy to learn btw)
use the polygon reduction tool to reduce the polycount
export to .obj
import the .obj into blender
position
profit

Why are you telling me to do something else when it works perfectly fine when I do it my way? Lots of people model faces too, not everybody sculpts.

Why are you telling me to do something else when it works perfectly fine when I do it my way? Lots of people model faces too, not everybody sculpts.
I think it was just a suggestion.

I think it was just a suggestion.

lol well i never saw a "you should" in there.

lol well i never saw a "you should" in there.
Ok, well don't worry about it, there is no way he can change the way you do things :/

Taboo = Added
Rocketttdog = Added
i don't really know of what i should  model for it right now so i cant really help you with ideas taboo

\o/


Make a Mauser pistol as a sidearm to go with the rifle.



oh forget you said Mauser Pistol
oh well

Mauser c96 did come with a magazine in the later versions.




This is the older late 1800's version.
Also known as the box gun in China.
« Last Edit: July 26, 2010, 08:22:44 AM by Tom Gunn »


Blockland, I hope?
Probably not, it looks like it has alot of polys.


Tom

I think it would be cool if we rendered the game using a film grain filter so it looked like the game is an old movie.

Are you using TGE or Torque 3D?

I think it would be cool if we rendered the game using a film grain filter so it looked like the game is an old movie.

Are you using TGE or Torque 3D?

TGE

So... what should I do.