Author Topic: event_Disabledamage (bool)!  (Read 4961 times)


The flaw, someone just touches it and can't die.  And if I put bricks around it to re-enable PvP.  They can just jump over it, even if it's too far of a jump he could jump on someone to make him higher and jump farther.
Put a roof on it.


So by my understanding, if you touch this, you will have no damage, but once you leave it re-enables?

So by my understanding, if you touch this, you will have no damage, but once you leave it re-enables?

no, it stays off, until you touch another brick, that has a damage enabler

Put a roof on it.
Yes, but someone crouches on the re-enabling brick and someone else crawls over him/her as a bridge and become invincible.

This comes very handy in like RPGs
And be used with zones obviously like Chrono said

This could also be achieved with the no-damagePlayertype
The only thing with that was that you now can have Any playertype and still have no damage

This can also be used as a respawn time to avoid spawnkillers
(Even better if there was a event like OnPlayerSpawn)

I like it very much

Go away curse. You're banned.


Does this work outside of minigames? So you can have a TDM without a minigame. If so that would make stuff way easier to do I guess.


LOL Curse.
You may be a total friend sometimes, but I have to admit this is useful.
Thanks.

LOL Curse.
You may be a total friend sometimes, but I have to admit this is useful.
Thanks.

:)

Invincible Playertype would work better...
But nice however.