Author Topic: ►►►Leif: Swedish P.I. - EPISODE 1 - JIRUE'S YOUSE ◄◄◄  (Read 24723 times)

Jirue's Youse!
Case: Possible Kidnapping




Well, after a few hours of grueling mashing of the Join button, you were finally able to get a spot in the server big enough in Jirue's server. He's quite the popular chum, ain't he? Well, hopefully this will be a quick case and we can get back and deliver some orders we've got waiting. Let's get to work!



OH GOD loving DAMMIT.
(K cigarettes you can post suggestions now.)

>find a way to get out.

>Leave home
>Look for Jirue and Interrogate

>Jump out the window in a completely serious manner

Study the giant robot in the middle of the room.

>Jump out the window in a completely serious manner



OH YEAH!

Oh stuff.

! ! BATTLE START ! !


Let's get a little bit of combat up in this bitch. You're confronted by two MECHANICAL TURRETs. You can choose any of the following actions and I will roll a few dice. Here is how combat works in LtSPI: I will roll two to three dice.  First, I roll a four sided die. A 1, is a critical (I'll get to that later), 2 and 3 are regular hits, and 4 is a not-so-critical hit. For a regular hit, I will roll a standard 6 sided die. For a critical, I'll role it twice. For a not-so-critical hit, I will roll the 6 sided die, but then roll the 4 sided die and what ever comes up on the 4 sided die will be subtracted from the 6 sided die. As for wepons, depending on how much ATK they may give bonus damage. Just say who you want shot and how you want it done.

ENEMIES:
Mech. Turret 1
HP 10/10
Ammo 20

Mech. Turret 2
HP 10/10
Ammo 20


THE TEAM:
Leif
HP 20/20
Ammo 50
Equipment:
Lil' Solver ATK +0
Grenades (1) ATK +2

Loud Iron (Handgun Barrage)


I always use bots for turrets and cubes

I always use bots for turrets and cubes
SHUSH I FORGOT >:C

Use Grenade
+GRENADE HITS BOTH TURRETS
+CRITICAL HIT ON TURRET 1
   +10 DMG
+TURRET 1 IS DEAD
+HIT! 3 DMG!
-ENEMY SHOOTS TWICE
   -5 DMG

ENEMIES:
Mech. Turret 2
HP 7/10
Ammo 18


THE TEAM:
Leif
HP 15/20
Ammo 50
Equipment:
Lil' Solver ATK +0

Shoot That turret.

End Battle.

Do a dance

Shoot That turret.
+HIT!
  +5 DMG
+GUN DAMAGED, CAN ONLY SHOOT ONCE
-HIT!
  -1 DMG, LUCKY BASTARD.


ENEMIES:
Mech. Turret 2
HP 2/10
Ammo 17


THE TEAM:
Leif
HP 14/20
Ammo 49
Equipment:
Lil' Solver ATK +0

shoot the forgeter again

shoot the forgeter again

+NOT-CRITICAL-HIT
  +5 DMG
  +TURRET 2 IS DEAD!

SWEET LOOT OBTAINED!
+1 GUN
+2 SCRAP METAL
+18 EXP

END RESULTS:
Leif
HP 14/20
Ammo 48
EXP: 18/20


Well that was quite the battle, so now what should our hero do?