! ! BATTLE START ! !

Let's get a little bit of combat up in this bitch. You're confronted by two MECHANICAL TURRETs. You can choose any of the following actions and I will roll a few dice. Here is how combat works in LtSPI: I will roll two to three dice. First, I roll a four sided die. A 1, is a critical (I'll get to that later), 2 and 3 are regular hits, and 4 is a not-so-critical hit. For a regular hit, I will roll a standard 6 sided die. For a critical, I'll role it twice. For a not-so-critical hit, I will roll the 6 sided die, but then roll the 4 sided die and what ever comes up on the 4 sided die will be subtracted from the 6 sided die. As for wepons, depending on how much ATK they may give bonus damage. Just say who you want shot and how you want it done.
ENEMIES:
Mech. Turret 1
HP 10/10
Ammo 20
Mech. Turret 2
HP 10/10
Ammo 20
THE TEAM:
Leif
HP 20/20
Ammo 50
Equipment:
Lil' Solver ATK +0
Grenades (1) ATK +2