Author Topic: Gm_AndysRoom [A Toy story themed Garry's Mod map in development]  (Read 18476 times)

Bump, i made a topic on facepunch, it seems to be getting quite good feedback there too.
And here's a new update with the walls.

You should add a skybox where you can see Sid's house through the window

looks great, is it mainly brushwork?

looks great, is it mainly brushwork?
Yes, mainly brushwork, but for some parts [like the baby's cradle bars] i use models to boost FPS and compiling time.

YOur'e using func_details, right?

YOur'e using func_details, right?
He better damn well be. There would be so many visleafs on this map.

You should add a skybox where you can see Sid's house through the window

That that that htathathathathathat

YOur'e using func_details, right?
Of course i'm using func_details, i'm not a the stupid mapper i used to be.
Why did you think i replaced the bars on the baby's cradle with models to boost FPS? [It works really well]

Bump.
I'm not letting this die, and ALOT of progress have gone since the last time i worked.
I'm doing textures, and here is the current map as of now.

There will be a much better wallpaper texture, and the wood will  have a little cubemap shine, to bring out that nice clean look.


Looks a lot better than the other one.

I hope this will turn out good. But im not sure if I could get it... Can someone make a mod that eliminates the blood. Ever since the lake incident *shuuder*.


When i'm done with the most of Andy's room, i thought of a cool easter egg i could add, find a CD somewhere, put it into a CD player in the closet, and the CD player plays "You've got a friend in me"

This topic fell down a page, FFF-

Anyway, i've been working hard on the map today, here's current progress.
New: Bedsheets!