Author Topic: Starcraft 2 - Blockland players on SC2 unite  (Read 17603 times)

i think i got it. there are 3 missions after you leave the ship. i thought there was only the 1

When I get home on wednesday, I have a new build I want to try.

barracks
  -> reactor
factory
  -> lift off and place on reactor barracks made
  -> barracks lands and makes a tech lab
  -> barracks lifts again makes a second tech lab
Shadow Ops
second factory
  -> lift to barrack's spare tech lab
starport (this may come first instead of second factory if MMM is needed)
  -> reactor
armory

So my unit production goes from
marines (5 starting for VR counter)  -> helions -> marines marauders ghosts -> seige tanks (or vikings+medvacs if enemy is going air) -> thors


Interesting points:
-add-on switching
-thors get splash damage on air units...
-MULEs can be dropped to repair units (Siege tank drop! repair! Thor assault! repair!)
-TvT, ghost EMPs can defeat MMM by knocking out medivacs

I am playing with the worst strategy ever, I just spam voidrays. I really need to get a new plan

Terrans, start using Siege Tank, Thor, Hellion, Viking against Zerg before the balance patch hits.  It'll be some easy wins since those counter everything in the Zerg arsenal.

Terrans, start using Siege Tank, Thor, Hellion, Viking against Zerg before the balance patch hits.  It'll be some easy wins since those counter everything in the Zerg arsenal.
Uh, yeah, that's because siege tanks and thors are anti-ground and vikings and thors are anti-air.
There won't be a balance patch. You just as easily say "Protoss, start using immortals, stalkers, void rays, and Phoenix because that counters everything in the ____ arsenal!" or "Zerg, start using hydras, ultras, corruptors and brood lords because that counters everything in the ____ arsenal!"

I am playing with the worst strategy ever, I just spam voidrays. I really need to get a new plan
You do.
http://wiki.teamliquid.net/starcraft2/Protoss_Strategy

I typically get about 6-9 warp gates. I have pylons and turrets set up on the center of the map.

After an expansion or two, I can build up massive armies of stalkers in short amounts of time. Even better if you get a pylon set up secretly next to a base, which I can harass with dark templars.

My blizzard account got hacked. blizzard was nice enough to let me change my password (cause i forgot the secret question) and i lived happily ever after with starcraft 2. now add loving lan already blizzard. its fun with lan.

So Kheyre wants to play against someone.

realised how under used thors are.. and how rape against zerg they are....



damn i got raped by constant thor attacks..

realised how under used thors are.. and how rape against zerg they are....



damn i got raped by constant thor attacks..
Especially against mutalisk spam.

Thors get splash damage to air units. Oh yes.

So guys.

I heard you needed to CONSTRUCT ADDITIONAL PYLONS.


Uh, yeah, that's because siege tanks and thors are anti-ground and vikings and thors are anti-air.
There won't be a balance patch. You just as easily say "Protoss, start using immortals, stalkers, void rays, and Phoenix because that counters everything in the ____ arsenal!" or "Zerg, start using hydras, ultras, corruptors and brood lords because that counters everything in the ____ arsenal!"
You do.
http://wiki.teamliquid.net/starcraft2/Protoss_Strategy
Believe me, Terrans have the most accessible tech.  Hydras counter that whole protoss combo, as does MMM or even more so, mass marine.  The Zerg combination that you listed is completely impractical.  The Terran mix is a modified Mech ball, a common strategy at higher levels.  The Vikings are only used as a counter to brood lords.  If the Zerg doesn't have those, the factory units literally counter everything the Zerg has on the table.
Btw, nice pylon.
Back on topic, the SC2 forum is currently littered with complaint about Zerg's UP or Terran's OP.  TvZ's brokenness is no exaggeration.  The only way for Zerg to win is to starve the Terran, or get Brood Lords to forget his turtling ass.  However, against a Terran who doesn't suck, the battle for map control, which Zerg rely on heavily, is much more difficult.  Well, I can try for a baneling bust, but at Platinum, it doesn't work very often.
« Last Edit: August 15, 2010, 11:23:08 PM by DrMobius »

i played against a guy who just would spam a group of siege tanks in the center of the map by themselves.
but they would rape an army if you weren't paying attention and sent them across map, crossing their path.

Believe me, Terrans have the most accessible tech.  Hydras counter that whole protoss combo, as does MMM or even more so, mass marine.  The Zerg combination that you listed is completely impractical.  The Terran mix is a modified Mech ball, a common strategy at higher levels.  The Vikings are only used as a counter to brood lords.  If the Zerg doesn't have those, the factory units literally counter everything the Zerg has on the table.
Btw, nice pylon.
Back on topic, the SC2 forum is currently littered with complaint about Zerg's UP or Terran's OP.  TvZ's brokenness is no exaggeration.  The only way for Zerg to win is to starve the Terran, or get Brood Lords to forget his turtling ass.  However, against a Terran who doesn't suck, the battle for map control, which Zerg rely on heavily, is much more difficult.  Well, I can try for a baneling bust, but at Platinum, it doesn't work very often.
Zerg are underpowered, definitely, but Terran aren't overpowered.
.

zerg is good against noobs...


just because they dont ahve good macro to deal with large amount of swarms and zerglings,

plus they arent smart enough to go early air against zerg