Author Topic: Starcraft 2 - Blockland players on SC2 unite  (Read 17661 times)

zerg is good against noobs...


just because they dont ahve good macro to deal with large amount of swarms and zerglings,

plus they arent smart enough to go early air against zerg
I love it when toss go early air.  It is pretty much a massive window to mass hydras up to go beat them after I hold off void rays.  A Protoss will have almost no ground defense if he is investing in Void Rays.  Terran Banshee rushes are a bit more difficult though.  Mostly due to cloak.  It is a bad idea to give Zerg that window to tech to hydras, or mutas if they feel like going for a more risky investment.

you're forgeted if you go roaches and lings tho and they go early air.

Once you find good ways to deal with early air, a cloaked banshee rush becomes pretty much the only practical early air move, because anti air units and detection is needed, and as a terran you can turtle easily enough that they can't take advantage of your teching.

Zerg should either invest in spore crawlers or hydras early on, though.
Alternatively, scout around.

As a rule of thumb for terrans, 5 marines will counter 1 early air unit such as a void ray.



Also, this has reminded me of an interesting strategy I saw a while back: phoenix spam which lift units into the air and then destroys them.

I tried that against a zerg player and lost because I forgot I still had my pheonixes.  :cookieMonster:

it's super effective.

why on coop do i not have all the units? lol
how does that work

im missing medics, fire-bats, Goliath, wraiths. im sure im forgetting some.

why on coop do i not have all the units? lol
how does that work

im missing medics, fire-bats, Goliath, wraiths. im sure im forgetting some.
Not all campaign units are in competitive play.

I didn't know medics and goliaths weren't in multi.

well its lame lol. i can get the air unit to heal my infantry fine. but only SCVs are available to fix ground vehicles. and they dont do it automatically like in campaign. then nothing to fix air.

well its lame lol. i can get the air unit to heal my infantry fine. but only SCVs are available to fix ground vehicles. and they dont do it automatically like in campaign. then nothing to fix air.
Right click repair to make it automatic. SCVs may repair air.

You may use MULEs to repair 3x as fast as SCVs.

Right click repair to make it automatic

clicking isn't automatic lol. in campaign you can just have a few scvs in the group of units and they will ruin around and fix everything when they see something is low.

clicking isn't automatic lol. in campaign you can just have a few scvs in the group of units and they will ruin around and fix everything when they see something is low.
Right click on the repair button in the SCV menu to make it autocast repair.

You may use MULEs to repair 3x as fast as SCVs.
Not in multiplayer. They repair at the same speed as normal scv's.

Not in multiplayer. They repair at the same speed as normal scv's.


Damn.

Anyways, I'm back from vacation so I can play starcraft 2 again :)

This is bullstuff, terrans are OP. I did my placement matches in 1v1 and got bronze. That's not what pissed me off, I'll take what I'm given. What bothered me is that in all those games I didn't see a single person play anything other than terran. All I've seen the terrans do is rush with marines and marauders and it's loving impossible to stop early game as a protoss. I feel like my brother, watching as his 3 probes get overwhelmed by ultralisks or something. I've tried colossus. I can't get them out. I've tried chargelots. They're not strong enough and they'll put you in a huge tech/resource hole even if you do manage to fight them off. I've been told the solution is sentries. That's bullstuff, I shouldn't have to have superb micro just to beat a terran rush. I've been told High Templar, those come too late. I block my gate, they kill the pylon. I swear, I'm quitting starcraft or at least restricting myself to matches between friends until terrans are nerfed.