Well, event-wise, this can be done, albeit it will be messy. I think this would be more interesting for if you got attacked/shot, and you needed to find a med-kit before you lost all your health.
Like some sort of poison?
/SupportWait can't you use - in healloop?
Wow can I beta test I will model something for you
http://www.mediafire.com/?5q2c7w2bzaqby8xYou're free to do whatever: post it elsewhere, upload to RTB, or just download and forget it.Player -> startSap x, n- x defines the seconds inbetween losing health (and the initial delay); can be 1 to 60- n defines the health lost per "sap"; can be 1 to 100 (instant death after the delay)Player -> stopSap n- n defines the health healed upon stopping the sap loop; can be 0 to 99 (full health)Most likely works best with the onPlayerEnter/ExitZone events.EDIT: Changed the minimum health healing to 0 (whoops, lol).