Poll

What weapon would you like first?

Wrench
22 (14.6%)
Pistol
7 (4.6%)
Machine Gun
20 (13.2%)
Shotgun
27 (17.9%)
Grenade launcher
9 (6%)
Chemical Thrower
49 (32.5%)
Crossbow
17 (11.3%)

Total Members Voted: 151

Author Topic: The BioShock Pack Need Scripters!  (Read 49471 times)

Because I don't like people associating games. :panda:
Hi you, welcome back. :3

Hi you, welcome back. :3
* MegaScientifical hugs .Aeris. *

Hello. :cookieMonster: Thanks. Two weeks flew by fast for me.

Two weeks flew by fast for me.
Same with me, but that's prolly just because I got MW.. Anyway, what are the chances of this project starting up again?

Same with me, but that's prolly just because I got MW.. Anyway, what are the chances of this project starting up again?

Uhh... I wouldn't know. I'm the guy who knows BioShock, not the person who controls what a bunch of people do to build something based off it. :panda:

Hope he can come back soon?

Until this project can be revived:



I would love to see this addon in blockland. Bioshock was my favorite game ever, along with Bioshock 2.  I wanted to try to make this over a year ago, but I ran into the issue that 1.) I couldnt model much past bricks, and 2.) I didnt know what torque was.  I made a clunky machine gun and a wrench that looked like a small dinosaur with down's syndrome.  Now, I think I can be alot more help, if you need any.   I hope this project gets revived.

I would love to see this addon in blockland. Bioshock was my favorite game ever, along with Bioshock 2.  I wanted to try to make this over a year ago, but I ran into the issue that 1.) I couldnt model much past bricks, and 2.) I didnt know what torque was.  I made a clunky machine gun and a wrench that looked like a small dinosaur with down's syndrome.  Now, I think I can be alot more help, if you need any.   I hope this project gets revived.

Hmm. Maybe I can provide textures if asked in a manner I can somehow find time to retrieve. I have the wrench texture, and that made it VERY high resolution.

It's autumn-break for me now. I feel refreshed after not working on this for some time, I've learned how to make multiple animations for one model, and I think it's time to get crackin' on those models.

/energydrink

Actually, do you think we need our own wrench that looks BioShock-ish and can use a blockized version of the real texture, or should we just try messing with the default wrench?

Actually, do you think we need our own wrench that looks BioShock-ish and can use a blockized version of the real texture, or should we just try messing with the default wrench?

That would be interesting.

Well now I'm dumbfounded. I used to ALWAYS find the wrench textures, and now they aren't even where they should be, never mind anywhere else. This is pissing me off.

Would anyone wish to contribute?

I'm working on the ResearchCammera from number 2.