Poll

I DO SUPPORT THIS

YES I DO
25 (69.4%)
NO I DONT
11 (30.6%)

Total Members Voted: 36

Author Topic: WE DESIRE 32BIT COLOR SYSTEM.  (Read 1579 times)

Yuki, you don't count.
I don't see why having an expanded color selector would be any sort of problem. It could use colorsets like we have now, only the palettes would just designate "favorite" colors (like I described above). In any case, this would save users a lot of trouble.

I don't see why having an expanded color selector would be any sort of problem. It could use colorsets like we have now, only the palettes would just designate "favorite" colors (like I described above). In any case, this would save users a lot of trouble.
Yuki



Yuki
I don't expect better from you, actually

Yuki



Yuki
I don't expect better from you, actually
Not sure what you're getting at.

I understand what rky is getting at.

If this is released, so many players will be like
"OH NO! I CAN'T CHOOSE WHAT COLOR TO USE FOR THIS TREE NOW BECAUSE I HAVE SO MANY OPTIONS! MAN, I loving HATE THIS NEW COLOR SYSTEM!

VARIETY SUCKS ASS."

so yeah, nevermind my silly post. variety is a bad thing and should never be included in a sandbox game.

I, like many others, have tried to get this made.

How about we implement various things:

  • A standard color set that comes pre-loaded and can be modified like the current ones do, with multiple "pages," the first of which is locked and the rest of which can be "saved".
  • A four-slider or color wheel, preference/switching via a hotkey
  • A hotkey for said wheel to slide out from the pallete-pages.

While this sounds good in theory, I would probably hate this in game. It's just easier and quicker the other way.

How about:
1. A Color wheel (Or other style color choosing like in photoshop etc)
2. Hex color choosing
3. Default color palette
4. Abillity to favorite colors and arrange them to a colorset, and import old colorsets

So if you don't want variety and want to be stuck with 64 colors, you can use a colorset
im sure this is possible with the torque engine

Quote
It would make picking colors really hard and annoying, and wouldn't be like lego. (What we're kinda simulating here)  Did you really like that color you used the other day?  too bad, you're not getting it ever again.

No it wouldn't be annoying, if you can just favorite the colors
Who cares if it wont be like lego, if i wanted lego i would buy real life lego. This is a computer game, im sure shooting rockets and guns here isnt possible in lego too.



A NEW-TO-OLD .bls CONVERTER COULD BE IN ORDER.
Don't you mean OLD-TO-NEW?



All that extra color data would have to be sent over the network.  It takes 6 bits to represent 64 colors, but 32 bits to represent arbitrary RGB color. 

Now here's where it gets interesting.  Say you have 10,000 bricks in a scene, thats an extra 260,000 bits to go from 6 bit to 32 bit color.  On the "DSL" network setting, the packet size is 350 bits.  Thats 743 packets to send the extra color data.  The packet rate for the "DSL" setting is 20/second.  It would take 37 seconds to send all of that extra color data.  And that's in an ideal scenario where you're maxing out each packet.  In reality, it would probably take about a minute. 

The bottom line is that 64 is more than enough unless you're trying to build some kind of goatse mural. 



CAPS LOCK IS CRUISE CONTROL FOR COOL
AND YES THIS IS COOL BUT WHY NOT JUST MAKE IT ANOTHER TOOL SO WE DON'T HAVE TO RE-FORMAT EVERYTHING