Author Topic: Player_Inventory  (Read 6372 times)

Pretty well, but there's two things that is hard to fix, and one of them impossible if there's no clientsided code.
The one that is impossible to fix is that when you scroll with two or less items, it will fail scrolling as you'd like it. I've added a system that makes it scroll at least one way, but the rest is up to you to decide if it is good or not.
The other bug is that you can have any multiple item in your inventory if you "force" them into an another slot. I will give it one more shot to fix it before I give up on that one. Unless anyone want to provide with a code that fixes it. I'd give half mine credits for the one that does.
Set the inventory to default if they do not have the client-sided code.

No. the challenge was to make this completely server-sided. And I did it with major success.

No. the challenge was to make this completely server-sided. And I did it with major success.
So you gonna release it? :D

Depends. I've put two guys to test it. We'll see when the test results come.

Didn't I said it was personal? I rather keep my real life away from the cyber one, so stop ask questions.
Touchè.

How you are going to fix it is not my problem but yours. Chrono could help if he had believed me when I said that it could be done, but now he didn't.
Why it is taking time, is because I ran into complications regarding host. The rest is personal.
I've seen it work. I wasn't expecting it to be done that way.

You shouldn't be surprised. Most programmers have their own style of solution for a problem. Please tell me how you would do it. It's interesting to get an another perspective of it.

*cough*
If you are a scripter that can't find a solution to a problem without reading this script, then I doubt you could help.
You shouldn't be surprised. Most programmers have their own style of solution for a problem. Please tell me how you would do it. It's interesting to get an another perspective of it.

I don't get what you are pointing out. I see two valid statements not conflicting each other.

If you are a scripter that can't find a solution to a problem without reading this script, then I doubt you could help.
You shouldn't be surprised. Most programmers have their own style of solution for a problem. Please tell me how you would do it. It's interesting to get an another perspective of it.

Make it like in Lego Universe, where you have a backpack icon, and when you click it the inventory opens.

-2 quotes snip-
Either one of us are an idiot, because I don't see the relevance in what you're saying.

Make it like in Lego Universe, where you have a backpack icon, and when you click it the inventory opens.
This is a serversided script, which means that no fancy stuff can be added due lack of clientsided code.


Wait, it's a playertype?
forget, now I'll have to add all of my playertype settings to copied versions of it. D:

No. This does not rely on any playertype, unless the playertype have no items, but that's a different kind of story. Also, if the playertype have three or more slots, this will work really good, else you will face problems.