Author Topic: Mapping fun! (GMOD)  (Read 2721 times)

    The About
    All the info you need!

    You, will post something you think should be added to the map.
    And if it's not handicapped i will add it!

    The Rules.
    Brake em' and i cry :(

    1. Don't ask to add handicapped stuff to the map, that includes

    • Traps.
    • richards
    • Random stuff.


    2. Keep the topic on-topic this means no asking how i did things, or how to install Source SDK,
    unless it is under something that is related to the topic and it should also have have the italics tag on it.
    [/list][/list][/list]
    Code: [Select]
    [i][/i]This is just to keep the topic clean.

    3. Stick with the theme around where you want something added.

    4. IF YOU HAVE NOT PLAYED A SOURCE GAME YOU CAN NOT SUGGEST THINGS.

    More rules to be added when it see maggoty i don't like.

    The Game
    And the dirt was formed.



    Blog

    Finished at 9/10/2010 at 9:27
    (Photo above)
    -----------------------------
    +Added one signal block and a ocean of blackness. (zookuw)
    -----------------------------

    Finished at 9/10/2010 at 9:30
    (No photo)
    -----------------------------
    * Resized the block so it was thiner. (zookuw)
    -----------------------------

    Finished at 9/10/2010 at X:XX
    (Photo)
    -----------------------------
    + Added a Upward hill (JD)
    + Added some Displacements (zookuw)
    -----------------------------

    Finished at 9/10/2010 at 10:20
    (Photos)
    -----------------------------
    + Added a stright road at the top of the ramp. (canto xe)
    + Added a prop_static (bench_indoor001a.mdl) (canto xe)
    + Added a embankment wall. (zookuw)
    - Removed stripes on roads till later (zookuw)
    - Removed Displacements till later (zookuw)
    -----------------------------

    Finished at 9/10/2010 at 12:40
    (Photo)
    -----------------------------
    + Added 2 boxes behind the bench (cardboard_box002a_gib01.mdl) (canto xe)
    + Added 1 Crate behind the bench (wood_crate001a_damagedmax.mdl) (canto xe)
    -----------------------------

    Finished at 9/10/2010 at 1:10
    (Photo)
    -----------------------------
    + Added a tunnel at the top of the road. (zookuw)
    * Changed the road at the top into a X rather then a T (zookuw)
    -----------------------------




    I may add things that you guys don't tell me to, or fix things at the same time. that will be recorded in the blog.

    « Last Edit: September 11, 2010, 09:28:47 AM by zookuw »

    Add a street that goes uphill.

    Add a street that goes uphill.

    Then a straight road and a bench.


    Be right back guys need to take care of cats.

    Then a straight road and a bench.
    Like this?


    Or a T?


    Also i removed the stripes till later, they were pissing me off and not lining up

    2ND pic now put a restaurant across the road after the bench.

    2ND pic now put a restaurant across the road after the bench.

    No room :c
    I could flip where the seat is and place the restaurant on the other side.


    add a couple of houses.
    I need more info

    Guys should i make the theme "Destroyed"?

    I need more info

    Guys should i make the theme "Destroyed"?

    Hmm... I think the theme should be Destroyed, add a small destroyed house, some crates, and a broken street light.


    Hmm... I think the theme should be Destroyed, add a small destroyed house, some crates, and a broken street light.
    where?

    where?
    Crates behind the bench and the destroyed house across the road of the bench.

    Crates behind the bench and the destroyed house across the road of the bench.
    Added two boxes and one crate.
    There is NO room on the other side of the road.
    « Last Edit: September 10, 2010, 12:44:16 PM by zookuw »

    Added a tunnel


    Don't worry it will be dark and scary soon, it will also have cars piled up and maybe dirt falling threw the roof