Hmm
well, Would it be possible to detect when a bullet hits the player and the angle, tyen fire a projectile out the other side relative to the impact? If so, then realistic blood would be possible.
Tourque has a way if making bullet holes, so if we change the bullet hole texture to a blood splat and applied it to the projectile fired from the player, we could make the illusion of blood sprayin out tue player.
Like, 3 of these projectiles would spray out the back, make some blood on the floor and wall, and 2 would come out the front. More bullets, more blood. And if the player is killed by an explosion or exploding projectile, then they would explode like the current blood mod.
The projectiles would also have a red trail.
Simplified: (Thanks orion)
Maybe it controls how much blood comes out depending on the impact of the bullet
Like if a high speed bullet like a sniper rifle was shot at you, it would create a long, thick, cone of blood.
If you shot a pistol, it would just pinch a little blood out,
and say if you got hit by a rocket launcher, it would act like the gore mod and you'd fall to pieces with blood splattering everywhere.