Author Topic: Destiny RPG v0.2 Public Beta  (Read 59193 times)


Racer and Clockturn join the team!

Racer and Clockturn join the team!
! Now all you need is an expert on doing nothing! I know just the guy!




lol
he's right, watch how i sit in this one chair for the next 17 hours and achieve absolutely nothing with my day before sleeping and doing the same thing tomorrow!

Speed perk is broken; Lyme has level 2 but our speed is only +10%. Dunno if level 3 is broken too.

he's right, watch how i sit in this one chair for the next 17 hours and achieve absolutely nothing with my day before sleeping and doing the same thing tomorrow!
I broke my promise and coded archery and local chat

So right now archery is like so:
- Damage is determined by the arrows you use
- Wooden darts do the least, Destinite tipped the most (obviously)
- You craft bows using 5 of the corresponding wood type
- You craft wooden darts with 1 wood of any type (2 darts for oak, 3 for willow, 4 for maple, 5 for yew, moonwell can't be used)
- You then craft arrows using 2 wooden darts and 1 metal bar for 2 arrows of that type
- When you hold a bow your arm is by your side still
- When you start to fire, it shows a draw bar. First 20% is red, you HAVE to pull past that part to actually fire, but after that it will fire.
- When you release the mouse button it will fire the arrow. Arrow goes faster the longer you've pulled back for and thus is generally more accurate.
- Arrows also have 15000 lifetime so they can be artillery fired.
- Better bows add a bit more velocity to the arrow passively (a bit? at full draw you're scaling velocity by 50, moonwells change that to 90 so they should easily be speedcapping the arrows)
The bar is also interpolated clientside so it's nice and smooth, uses the same time but I guess if the server lags it'll forget up.

I'm also looking into misc. stuff like mass craft/buy and selling/dropping less than a whole stack (and fixing drop while I'm at it)

Minor archery update: Damage is now scaled based on velocity of the arrow
Here's some numbers because I loving love numbers:
Untipped arrows do 10 damage
Bronze tipped do 25
For each material up add 10 (Destinite is 65)

Scale this using the velocity on impact as a percentage.
Oak bows have a velocity range of 20-50
Moonwells is more like 60-110

So a fully charged moonwell with destinite arrows at close range does about 71-72 damage. Arrows also can't be recovered.

Also, arrows now have a 15 second lifetime to give you that awesome range.

Off to work on mass buy/craft stuff!
« Last Edit: October 10, 2010, 01:56:20 AM by M »

It would be nice if we had some doors that only can be opened by you (maybe without events)
People keep stealing my crops :(

I was thinking about a half-custom JVS implementation, that it puts the events on the brick when planted and you then look at it and type /setperms [all/nation/me] to change it.

Then we go into all the JVS packs, pick out the doors we want and specifically exec just those. ;D
(Valve, switch (what they're awesome), cabin door, wooden door, wooden double door, screen door, castle door, cell door, saloon door, and the grate gate/wooden gate from Phydeoux's content)

That way we don't have all the futuristic and modern doors but we do benefit from the wondrousness of lockable doors, and easily enough it could be changed up. (also switches and valves wouldn't be lockable)

yes
I would love to have that

Will you guys ever release this?