Crafting should be split into separate skills, I think, and the skills GUI should perhaps be revamped a bit. (I'm thinking of doing a big GUI rewrite myself now since I don't need to make any serverside parts).
Crafting should be split into Crafting (ie Misc stuff), Cooking, Smithing (& smelting) and Woodwork, and your levels in Cooking, Smithing and Woodwork should be affected by your levels in Farming, Mining and Woodcutting, respectively, as well as skills being capped to 50 or so and levels taking longer to gain at higher levels.
That is, your Cooking level is equal to the floor of your cooking level plus half your farming level, so if you're a good enough farmer you can cook things experienced cooks can too, but to get to the best things (60+) you'd really need to be a decent farmer as well as a good cook.
As for the levelling, I wrote a quick algorithm that would make it progressively harder to level up, could probably use some tweaking.
The amount of exp per level is increased by 25/level with an extra increase of 100 every ten levels. Starting from 100xp at level 1->2 you end up at 1700 to go from 49->50. It could probably use some tweaking but here it is:
function DRPG_GetExp(%level)
{
return 100 + ((%level - 1) * 25) + (mFloor(%level / 10) * 100);
}
(kind of shat out off the top of my head)
Anyhow that would also mean the current resource map needs to be revamped. Try this one: (modified from my post at the end of page 1)
Woodcutting | | Mining | | Farming | |
Lv. | Resource | Lv. | Resource | Lv. | Crop |
1 | Pine | 1 | Copper, Tin | 1 | Wheat |
5 | Oak, Willow | 10 | Silver, Gold | 5 | Flax |
15 | Maple | 15 | Coal, Iron | 10 | Potatos |
30 | Yew | 30 | Mithril | 15 | Turnips |
50 | Moonwell Trees | 40 | Obsidian | 30 | Carrots |
| | 50 | Destinite | 35 | Dyeberries |
For Farming, every 5 levels could grant a boon of 5 extra crops so at 50 farming you'll have 100 total; crops of 300-400 weren't stressing most people too much very early on so I don't see 100 being a problem. That also keeps motivating you to level after 35 (since I don't see picking berries as being particularly hard, but we do want dye to be a fairly high-end item, right?) and really just to be a better farmer since most things won't really do that much.
This long ranty post has been brought to you by Clockturn - the world's leading provider of textual walls since 1991!Edit: Oh yeah 'fore I forget, due to my intangible dislike of Fairlands (I can't find anything in particular I don't like aside from the water, I just don't really like it) I was messing with the horribly packaged far-too-tall weird-watery map Mountains of Excalibur by VerticalHorizon. I flattened it out a bit, made the water blue instead of horridly shiny white (and also made it affect your vision underwater since it didn't), and renamed it to Map_Mounts as it believes that's where all the textures are, so it actually works right now, and was thinking it'd be nice with a bit of other messing about for a new DRPG map.
I understand if you don't wanna dump Fairlands, I just think that a different map may be a bit betterer.