Another big day for ClockRPG!

I've done... um.
Let's see.
- New stats/skills GUI that supports more skills
- Skills now capped at 100 (forget you guys)
- In fact literally the whole skill system has been recoded and everything is updated to match.
- Readded combat skills (Melee increases melee damage, Archery decreases bow draw time, Defense increases the defense you gain from armor)
- Made a new content system that will make it much easier for us to add new items/recipes.
- Crafting is now done one item at a time, with the time to craft each one based on the total number of items included in the recipe (1-60 seconds max) and is reduced by your crafting level. There's even a progress bar synced in much the same way as the archery drawing bar. Also, if you move while crafting, it'll fail.
- Added Iron because it always bugged me that you go from Bronze onto making
weapons from precious metals. Debating making gold weapons useless because making weapons from gold is dumb. Currently, Iron sits between Gold and Destinite on the quality scale.
- Changed the recipe for Destinite swords to require moonwell wood instead of yew, and the destinite recipe changed to use 4x yew wood. (burning moonwell would be wasteful).
- Fixed the bugs with decimals and negatives in mass craft/buy/sell and splitting full stacks.
- Made Axes and Pickaxes worth a little bit because it's silly that they cost/sell for 0.
Unfortunately destiny has not made me privy to the real todo list but he's been fine with all this stuff as I suggest it to him before doing it, so yeah.
I dunno what to do next. Probably sleep. Worked on DRPG for like 8 hours erryday for a week. I enjoy it. c: