Author Topic: Destiny RPG v0.2 Public Beta  (Read 60186 times)

Nah. I'm making special capes that do certain things.

Nah. I'm making special capes that do certain things.
Make more than just special capes. Make REALLY expensive, or just nearly impossible to craft, quivers that give you infinite of a certain type of arrow. I think you should try to use all of the back nodes for something cool.

increased profit on anything you sell.
This is ALWAYS a bad idea for DRPG, because things buy for the same price you sell them.
ANY increase on profit could cause you to be able to buy and sell stuff for infinite money.

This is ALWAYS a bad idea for DRPG, because things buy for the same price you sell them.
ANY increase on profit could cause you to be able to buy and sell stuff for infinite money.
I guess.
Although, something that would be cool is skill capes, that are only cosmetic. Just to how much time you have to wasteyour skilling prowess.

It would also be nice to have another host or two, just to add more variety in the hosting times. Usually the only times I see either Chrono's or  Dest's servers up is late at night for me. And I've only been to Chrono's once.

And no, I'm not implying myself to be a host. I just would like another person to host for a better variety.

Make something like a crafting trainer, that you have to pay him to learn to craft new stuff, and the same on farming trainer? so you pay him to teach new ways to farm, which is needed to make new plants and stuff? But as many of us know i'm thinking too much of World at warcraft then i say "Trainer".

And i would like to apply to model, just tell me what kind of model you need, and ill make it, so you can see and dislike my modeling skills. This is just a request that was based on to make the pack faster done.

Make something like a crafting trainer, that you have to pay him to learn to craft new stuff, and the same on farming trainer? so you pay him to teach new ways to farm, which is needed to make new plants and stuff?
NO!

Actually I agree with the crafting trainer part but for the others it should just be for when you level up.

Of course some crafting recipes would still be unlocked at certain levels but others you'd have to see a trainer for or find a schematic or get OTHER skills to certain levels to stop Trigun people from just buy-selling their crafting up.

Of course I'd also want to implement something like recipes not giving exp once you're 10-15 levels above their level.

As for how the trainer would be implemented, it'd be Client->openTrainer(category, level) - so openTrainer(Smelting, 25) or openTrainer(Fletching,100). They'd teach any recipe from that category that is at or below the given level and that you haven't unlocked already, so long as that recipe has a Learn unlock condition set.

Unlock conditions would be a tabbed list of the skills needed and what levels they're needed, and if you add "learn" anywhere in that list it'd show up in the trainer once you meet all those requirements (for example, "crafting 50\tmining 40\tlearn")



And i would like to apply to model, just tell me what kind of model you need, and ill make it, so you can see and dislike my modeling skills. This is just a request that was based on to make the pack faster done.
No.

I just saw a server up and then I re-queried and it was gone :'(

Yeah I've had enough hosting right now.


Sorry about not hosting. I really can't focus on anything right now...

D:

I mean give me some time for my puter to cool down and the server will be back up.

There needs to be some way to discourage repetitive unprovoked killing. Being the only online Vanote and being repeatedly attacked by every online Derma and Elrad gets old pretty fast.

There needs to be some way to discourage repetitive unprovoked killing. Being the only online Vanote and being repeatedly attacked by every online Derma and Elrad gets old pretty fast.
*Moves away slowly without making eye contact.