Author Topic: Call of Duty: Zombies *Spoilers*  (Read 2423 times)


[national socialist Zombies]

You drove them deep into the heart of Reich. You thought they were dead. You were wrong.

Storyline
*In Der Riese, the creation of the zombies and hellhounds is explained. Dr. Maxis was testing zombies for the government project christened "Der Riese" or "The Giant". The problem was that they would always go berserk and try to kill him, resulting in their deaths. He was also testing teleporters by sending zombies through them, but they never reappeared at the mainframe. All of these experiments were done with his assistant, Edward. When he used his daughter Samantha's dog, Fluffy, as a teleporter test subject, he accidentally created the first hellhound. The dog was teleported, but like the rest of the subjects didn't reappear at the mainframe. It did however reappear in a ball of electricity and mutated into a hellhound. When Samantha came running in and started questioning her dad about her dog, Edward left the room. Edward then betrayed him by locking him and his daughter in the room with the hellhound, which then killed them. And then another Radio message shows how after Maxis and Samantha are killed by Fluffy, Edward let loose the Zombies on the Factory, as on another radio message you can hear screams and the sounds of Zombies Moaning and Yelling and Attacking. How more hellhounds were created is shown in another radio message. In it, Maxis talks to his daughter about Fluffy's pregnancy, which makes it possible that Fluffy became a hellhound while pregnant. One of the characters, Dr. Richtofen, has obviously been to Der Riese before and probably worked there. He knows about connecting the teleporters and about Dr. Maxis. It has been decided that he is Edward.
Main Idea
You must survive against zombie Imperial Soldiers or German Soldiers for as many waves as possible - Shi no Numa introduced hellrounds, containing hellhounds that were mutated dogs that teleport infront of you, catching on fire when charging.

Map/Powerup Info
Maps
Nacht Der Untoten - first map, house, 3 doors. Mystery box located in help room.

Verruckt - second map, asylum, 10(?) doors. Mystery box moves.

Shi no Numa - third map, Japanese zombies, hellrounds, 6(?) doors. Mystery box
 moves.

Der Riese - Final WaW map, normal zombies, hellrounds, 9(?) doors. Mystery box moves. Teleporters. Pack-a-Punch(weapon upgraders).

Kino Der Toten - first BO map. normal zombies, gassers, hellrounds, 13 doors (?) Mystery Box moves. Pack-A-Punch

Five - 2nd BO map, to be updated when I have time.

Pickups
Max Ammo - replenishes all ammo. Icon: Ammo box.

Bomb - kills all zombies currently on map, goes outward from activation site. Icon: bomb.

Instakill - instagib mode for all zombies, including hellhounds. Icon: skull.

Double Points - double the points for kills. example: instead of 100 points for a kill, it's 200. Icon: x2 sign.

Carpenter(Der Riese only.) - Rebuilds all barricades. Moves outward from activation site. Icon: Hammer.

Best Weapons (in my opinion)
Monkeybomb - equivalent to pipebomb from Left 4 Dead, although it talks and plays music. Five second prime time. Only obtained from mystery box.

Wonderwaffe DG-2 - Fires electricity, that spreads between enemies. Can damage player. 3 ammo cartidges to start, with 15 to spare. Instakills enemies. Only obtained from mystery box.

Raygun - 20 shots per energy cell. Splash damage. One hit up until around round 18. Only obtained from mystery box.

Magnum - One hit kill until round 15. 6 shots per clip. Only found in mystery box.(?)

Trench Gun - Shotgun. 6 or 8 shells per mag. 60 or 40 max ammo.

FG42 - 32 or 20 rounds per mag. 192 or 120 rounds max. Fully automatic. Lots of damage.

Best Holdout Places

Balcony; Nacht Der Untoten
The further back room in the upstairs. Has grenade buying place.

Verruckt; Unknown - I don't play on this map.

Shi No Numa
Closet Area near the starting box point.

Der Riese
Catwalks (First Teleporter right by catwalks.
« Last Edit: December 05, 2010, 12:21:32 PM by Watcher In The Myst »

upgraded wonderlovingwaffle

no the wunderwaffle is only good until about round 20 but it's still good

no the wunderwaffle is only good until about round 20 but it's still good

UPGRADED

waste of 5000 credits
upgraded mg42 + upgraded raygun = unbeatable

the story wasn't interesting at all

anyone ever try upgrading the Colt 1911?


also i like the FG42 (upgraded) with the Trenchgun (upgraded)

Added best holdout places. And upgraded Colt 1911 is Holy Pistol. It shoots grenades.

upgraded flamethrower ftw






There is only one way to get past level 25 on Der Reise with 2 people.

Player 1- Upgraded RayGun, Upgraded Wunderwaffle, Juggernaut, Sleight of Hand, and quick revive.

Player 2- Upgraded RayGun, Upgraded MG-42, Juggernaut, Sleight of Hand, and quick revive.

Maximum Level I reached- 52