Poll

What Do You Think Of The Pre-Beta?

Great
7 (30.4%)
Good
2 (8.7%)
Decent
4 (17.4%)
Poor
5 (21.7%)
Need To Play Full Version
5 (21.7%)

Total Members Voted: 23

Author Topic: Epsilon Project - PreBeta Released! [11/16/2010]  (Read 18188 times)


New dev video is awesome Keonesan.

I agree about the flashlight comment someone left on the video.

New dev video is awesome Keonesan.

:D

New dev video is awesome Keonesan.

Flashlight will be hard to do but I'll try.

Let people CHOOSE the music >:D

Let people CHOOSE the music >:D

Making it so that players can select their own music from their computer during gameplay would be extremely hard to code and probably way above my current level of knowledge.

Making it so that players can select their own music from their computer during gameplay would be extremely hard to code and probably way above my current level of knowledge.
Then make it from the main-menu only.


Mother of forget! 30 minutes and dev video 5 is still processing!


Making it so that players can select their own music from their computer during gameplay would be extremely hard to code and probably way above my current level of knowledge.

I beg to differ. You probably already know this but:

Quote
/*
Load Custom Music Script
By IcyGamma
Description: Really basic code (if you're familiar with loading external files) so don't bother crediting, just learn from it or paste.
*/

//Look for audio file to play, giving it the variable file load
fileload=get_open_filename("MP3 Files|*.mp3|WAV Files|*.wav|MIDI Files|*.midi|All Files|*","")

//Add the file, using variable "fileload" to describe the path, as taken from the above code. We call this sound "music" just so we can play it later.
music=sound_add(fileload,0,0)

//Here we play the sound. You should stick this code in the room you want it to play in.
//You can change the variable "music" to other tracks to switch between songs.
//We also check if fileload equals nothing, meaning no file path was loaded so the user must have not selected anything.
//If no sound exists, exit.

if (fileload="")
{
show_message("No sounds were selected!")
game_end()
}
else
{
sound_play(music)
sound_loop(music)
}


All you have to do is create a shortcut key or menu to let people select their music. Or have it detect is a directory, i.e, music, exists and then load a random song out of it. Custom music is easy. :o
« Last Edit: October 30, 2010, 02:03:22 AM by Sheath »

I beg to differ. You probably already know this but:

All you have to do is create a shortcut key or menu to let people select their music. Or have it detect is a directory, i.e, music, exists and then load a random song out of it. Custom music is easy. :o

Huh interesting. I might consider implementing it.

Or make it play it directly out of a folder named "Custom Music"
People move there music in there, done.
That's how Rockstar does it in their Grand Theft Auto series. =)

Well at the rate I'm going... Ahem...

DEMO COMING IN NOVEMBER MOTHA forgetAHS!

Also don't hold your breath, I've been prone to delaying release dates like Valve which is why I only gave a month and not a specific day.

I don't like the mag, health, and most of the other sprites.  They look poorly made, I hope its just there to give you an idea of what the game will be like.