Author Topic: 200 Poly Character Competition! (yndaaa Won)  (Read 4116 times)


200 Triangle Character Competition!
Ends October 31st!

Its about time I get to see what 3D modellers of Blockland are really made of, with a low poly character competition. I thought about this over the past few days and I thought I'd give it a go to see how well people actually do. Why you want to enter this you might ask? Well the prize is a $5 game on Steam, easiest $5 game you'll ever get? Probably not but its all in good fun and practice anyway. The competition ends on the 31st, so make sure you get all your crap done by then and post it because on the 1st (after I get some sleep from the 24 hour Halloween game comp I'm going to) I'll be judging all submitted 3D Characters and tough to anyone who didn't submit in time.

Rules of Entry:
  • Maximum 200 Triangles or less
  • Texture resolutions are restricted to 256x256 or equivalent (E.g. 128x512 or 64x1024)
  • Post screenshots of your 3D character below with a link to a ZIP containing the 3D model and Texture (Export as .3ds)
  • Rig your character and do a short animation of your character and put it on YOUTUBE (OPTIONAL but recommended)
  • A 3D model thats actually yours, I'm not even kidding.
  • You cannot ask me, Packer for advice or comment on your current progress, I will not respond.
  • You are allowed scenery/other models in your animation/screenshots and they have a limitless poly count.
    However, any weapons/swords/shields etc that the character always holds on their persons counts towards the poly limit.

What I'm looking for:
  • Originality, its nice to have something original.
  • Character that expresses Emotion, even if its a static object give it emotion.
  • Models that you have spent time on, it really shows when people don't.
  • A Textured character, a character thats actually textured. (I expect you to cry when doing this BL modders)
  • Animation, animation will really show off your character!
  • Lighting your character, I like being able to see the character and lighting can really shows it off.
  • Shading, use those smoothing groups people and properly!!!
  • Some scenery to show off your character is always nice, but just because you can it might make your character look worse.
  • Presentation, if you half arse it then honestly you don't want to win in my opinion.
  • A short description of the character, where has he been, what does he do. Is he anything special or an ordinary Joe?

This isn't a themed competition so let your imaginations run wild! You got 200 triangles think as many ways as you can utilise each tri, think about using transparency in your texture for extra detail. Get to it people, you got 9 days and if you dedicate 30 minutes per day to your character thats 4 and a half hours work on the character.

Note: I may update this post so check it every now and then.
« Last Edit: October 31, 2010, 09:34:46 AM by Packer »

Dis be cool Packers.

However, I suck at modeling.

15:07 - .Doctor Headcrab Witch Lover™: i'm just excited that theres a modding competition i can actually be in
15:08 - Packer: welp I made it super low poly so really anyone could do it if they try :P


Do it.

Here are some bookmarks I've collected. The biggest help to anyone that I've seen is not only reading but putting in hours and hours of practice. Good luck!


PSG 7 MUST READ.

Metal and Hard Surface
Hard Surface Materials (metal scratches and wear)
Neil Belvins Procedural Paint Chips  Check out Neils other materials too, even though its 3D he breaks them down in a way that makes sense for 2D.
How to Hand Paint Convincing Metal Textures | Cgtuts+ 
tutorials by racer445, hard surface and weapon artist.
Creating metal Greeble from scratch

Flesh, Faces and Fur
Drawing Heads,  some general guides
Painting a realistic face tutorial by George Patsouras   
Furiae's Painting tutorials, Eyes, Lips, Hair, Noses, Skin Tone 
 Enayla Painting an eye
Hair and Fur Photoshop Bursh

 Painterly
SoilChild Texture Tutorial Josh Singh, nuff said.
Texture Painting - Michael Dashow and its that easy...
3dsmax-expert: 3D Total SwordMaster - Low Poly Design   You should skip to Chapter 7 for painting, but the rest is pretty good too.
[WIP] - Old Fishing Bait Shop - Page 6 - polycount

Pixel Art
So You Want To Be A Pixel Artist? Oh you think pixel art is easy?
Handmade anti-aliasing Pixelart  Tutorials A long forgotten tool.

Tips and Tricks

Tutorials - GFXartist.com Lots of tutorials and break downs of paintings.
 pior  oberson character artist  its Pior foo, pay attention.
leigh van der byl | articles and tutorials  Good to know general tips and tricks.
Honorible Death's Hard Light Tutorial Slime on a sphincter.
Digital Painting In PS #2 - ConceptArt.org Forums Read it, at least twice.
How To Draw Caricatures | Tom's MAD Blog
Abstract Airbrushing Tutorial On TutorialMan.com

Watch Them Paint
Illustration Concept Art Tutorials - Carlos Cabrera
Painting Tutorials polycount  A collection of videos
Massive Black  DVD
Transport Design: Aerodeslizadores - Video - Sclipo  Concepts a transport ship.
A list of artists and their sites from the EatPoo forums

Normal Maps

normalMapMiniTut.jpg (JPEG Image, 1280x4096 pixels)
Hand Made Normal Maps
 
Seams
Texturing Tutorial, by SweetnutZ

« Last Edit: October 22, 2010, 06:15:36 PM by Loki »

Are we allowed to use "Exorting"?
Also, since it will be Halloween, it won't amaze me that Steam will set up promotions and we will have a bunch of games of under 5$, so I will begin making stuff till then.

I never realised how terrible at textures i was until now.
Well i did, But now i know even more.

Are we allowed to use "Exorting"?
Also, since it will be Halloween, it won't amaze me that Steam will set up promotions and we will have a bunch of games of under 5$, so I will begin making stuff till then.
Extorting?

Doesn't seem to of gathered much interest, oh well less competitors for the hugely expensive $5.

I'm in, but don't expect me to make something that would make your heart stop.

The objective is the beat all other competitors, not make the greatest thing on the planet.

God dammit I keep clicking reply instead of edit.
There.

sounds pretty fun, ill see about making one

bump-

are we suppose to post are work as we make it or just are finished one?

Anyone made any progress?

Anyone made any progress?



there be weird ass lighting afoot/crappy unfinished textures

its only 200 triangles so im good