The auto aim isn't actually as big a help as you might think. The player has to be inside of the small crosshairs that you have for the game to move the sights over the player, and even then that is the end of auto aim; you need to follow the player manually.
I'm aware of this, as I play shooters on the consoles more often than the PC.
You clearly aren't a hunter, nothing is natural about videogames and guns together.
You don't understand what I was trying to say. When you think to grab something, do you think "move my thumb down to the right" or "move my hand to where it is"? I'm not trying to put video games and guns together. I'm trying to put first person controls and co-ordination together.
Well with WASD you are stuck on an 8 axis movement path, correct? I also don't like the method of switching weapons and knifing and what not. I have actually gained a reaction when playing cod. When I am surprised, I press the right thumbstick immediately.
The WASD part I can understand. The part about the switching weapons to knife is really an issue with the game, not the keyboard/mouse. A developer could easily set the knife to be right click, rather than switching to it. Blame them, not the hardware.
I totally agree with you there.
I guess it's because you need very few buttons (in BlazBlue's case), and as for Dynasty warriors, using a control stick to move rather than WASD, as previously mentioned, is something critically needed. Now that I think about it, the controller may be the cause as to why I am able to hit people so easily in DWO, where they are throwing their attacks at strange angles.