Author Topic: Wind  (Read 1350 times)

I know it may be as impossible as ever, but a Wind variable for when making maps and stuff. So when you jump it pushes you a bit, and it reacts with some emitters. The air does not interact with bricks, because that seems impossible.

basicaly, if an object isn't touching any other objects, it gets blown?

basicaly, if an object isn't touching any other objects, it gets blown?
Basicly.

It also works with fakekilled physics.
Pretty much impulses, but more frequent and variable.

Basicly.

It also works with fakekilled physics.
Pretty much impulses, but more frequent and variable.
Hey, this sounds cool.


Also, with this we could also (try) to make realistic clothes that blow in the wind, that work for blockland.

I don't think this will work.

Also, with this we could also (try) to make realistic clothes that blow in the wind, that work for blockland.

That won't work. I don't think that's possible.

I believe there already is one for projectiles and emitters, but all the projectiles and emitters have their wind velocity value at 0, meaning they wouldn't be affected.

Maybe a gentle physicalzone could do this.

Why not make a wind projectile?


Why not make a wind projectile?
Words projectile lag say something to you?

Make the projectile just an emitter.

No model.

this sounds like a good idea, but im just going to put this out there, once we have wind, we will start to want realistic fluid simulation.

Also, with this we could also (try) to make realistic clothes that blow in the wind, that work for blockland.
we're bits of plastic, why would we have clothing that could catch the wind?