Author Topic: Rift Beta!!!!  (Read 7017 times)

My bro got it, it's so freakin cool I got to play it a bit.
You should all get it this game is going to top WoW
EDIT: My bros name is Infractus on server Seastone
Just like every other game has in the past few years?

I still think that the only game that could possibly kill WoW will be Blizzards next-gen MMO they are working on.

This game does look pretty neat, though.

Just like every other game has in the past few years?

I still think that the only game that could possibly kill WoW will be Blizzards next-gen MMO they are working on.

This game does look pretty neat, though.
WoW would have so many more players if they lowered the price.  Hopefully Rift is smart and makes it cheaper.

Just like every other game has in the past few years?

I still think that the only game that could possibly kill WoW will be Blizzards next-gen MMO they are working on.

This game does look pretty neat, though.

WoW is lazy now, they release an expansion and only put like 3 new monster models, 4 new armor models, 10 new weapon models. Have fun going into the new cata zones and fighting blue boars and yellow raptors. This game is definitely the future, dynamic questing is where it's at.

Saw a few videos, looks like WoW with better graphics. Although i'm pretty sure there's some stuff i didn't see that makes it better, i probably won't try it.

Saw a few videos, looks like WoW with better graphics. Although i'm pretty sure there's some stuff i didn't see that makes it better, i probably won't try it.

Just so you know, WoW looks like Everquest 1 with better graphics(arguable). MMORPGs have to look a certain way, they have to have spell bars and health bars and quest logs and bags etc. This game is nothing like WoW besides that it is an MMORPG.

I hope this will be for console.

LOL mmos will never be on console

Just so you know, WoW looks like Everquest 1 with better graphics(arguable). MMORPGs have to look a certain way, they have to have spell bars and health bars and quest logs and bags etc. This game is nothing like WoW besides that it is an MMORPG.
I'm well aware of the difference between EQ1 and WoW graphics. Also, MMORPGs don't have to have a certain thing to be an MMORPG. There's no rules or stuff for a game to be an MMORPG.


WoW would have so many more players if they lowered the price.  Hopefully Rift is smart and makes it cheaper.
It's really not that expensive.

Let me give you a run down of why it's a better deal than most games now.

Alright, so most games now cost 60-70 dollars when they are brand new. The average playtime you get out of most of these games is 10 hours. So you spend 60-70 dollars for 10 hours of game play. Perfect example of this is Fable 3. On top of this, most game developers don't support their games much after they release them, probably due to the fact that they won't make much more money on them after the first year. Good example of this is Oblivion (for PC). The community has patched more of that game than Bethesda has. Lastly, most of them time you get charged for additional content, such as DLCs, which maybe give you another hour or two for 10 dollars.

So now, take an MMO with a monthly subscription:
You pay the upfront cost for the key, which includes your first month of game time. Say that, at minimum you, play 2 hours a day during the school week and another 5 a day on the weekend. That's already 20 hours for the first week. You'll probably play the game for at least a few months if you like it enough, so that could be anywhere from 240 to 320 hours to over 3 to 4 months, respectively. Now, looking at this from an overview, if the game cost 70 dollars initially, and then 15 dollars each month for 4 months, you've paid 130 dollars total. This is 40 cents for every hour you played. Taking the other game, at 70 dollars for 10 hours, it costs you 7 dollars for every hour you played. Even if you get 20 to 30 hours of time out of it, it is still 3.50 to 2.30 dollars per hour. Also consider that you may only play your new game for a week, and say you got a new game every week for something to do, that's now 280 dollars a month.

Along with this, content for MMO's is generally FREE. Usually expansion size content is not, but generally it is. For WoW you get new tiers of content every 4 months, and those tiers last for usually 4 months. One game in particular charges 20 dollars a month, but they've stated every expansion that they release will be given to their users for free.

Finally, these games are constantly patched and updated to ensure a good gaming experience for their users.

Blizzard knows this. They make more money on WoW in one year then all the console games combined sold that year will make.

EDIT: Oops, messed that calculation up a bit, included the 15 dollars for the first month "free" with the total. It would be 115 for 4 months at 36 cents an hour.
« Last Edit: December 04, 2010, 12:26:21 PM by Skele »

Ever heard of multiplayer? Games with good multiplayer provide many more hours of gaming.

Ever heard of multiplayer? Games with good multiplayer provide many more hours of gaming.
Yeah, but not every game has multi-player and the ones that do don't last forever. I'm not saying all games are like this, just a lot of them now. I'm just showing that WoW, and other MMO's, aren't necessarily expensive when you look at how many hours you get in a month for just 15 dollars.


forget year

anyone know how to download? :\

It's really not that expensive.

Let me give you a run down of why it's a better deal than most games now.

Alright, so most games now cost 60-70 dollars when they are brand new. The average playtime you get out of most of these games is 10 hours. So you spend 60-70 dollars for 10 hours of game play. Perfect example of this is Fable 3. On top of this, most game developers don't support their games much after they release them, probably due to the fact that they won't make much more money on them after the first year. Good example of this is Oblivion (for PC). The community has patched more of that game than Bethesda has. Lastly, most of them time you get charged for additional content, such as DLCs, which maybe give you another hour or two for 10 dollars.

So now, take an MMO with a monthly subscription:
You pay the upfront cost for the key, which includes your first month of game time. Say that, at minimum you, play 2 hours a day during the school week and another 5 a day on the weekend. That's already 20 hours for the first week. You'll probably play the game for at least a few months if you like it enough, so that could be anywhere from 240 to 320 hours to over 3 to 4 months, respectively. Now, looking at this from an overview, if the game cost 70 dollars initially, and then 15 dollars each month for 4 months, you've paid 130 dollars total. This is 40 cents for every hour you played. Taking the other game, at 70 dollars for 10 hours, it costs you 7 dollars for every hour you played. Even if you get 20 to 30 hours of time out of it, it is still 3.50 to 2.30 dollars per hour. Also consider that you may only play your new game for a week, and say you got a new game every week for something to do, that's now 280 dollars a month.

Along with this, content for MMO's is generally FREE. Usually expansion size content is not, but generally it is. For WoW you get new tiers of content every 4 months, and those tiers last for usually 4 months. One game in particular charges 20 dollars a month, but they've stated every expansion that they release will be given to their users for free.

Finally, these games are constantly patched and updated to ensure a good gaming experience for their users.

Blizzard knows this. They make more money on WoW in one year then all the console games combined sold that year will make.

EDIT: Oops, messed that calculation up a bit, included the 15 dollars for the first month "free" with the total. It would be 115 for 4 months at 36 cents an hour.

I usually get much more time out of my games, TF2 for example, I have played that for 100+ hours and still enjoy.  Not only that but I got it in the orange box so instead of being 20 dollars for that one game it was 30 for 3 games, 10 dollars for 100+ hours of game fun.  AND it is being constantly updated.  Not trying cramp your style ;P but just saying some retail games like TF2 can have tons of game time, replay value, and cost effectiveness.

EDIT:
Oh yeah, hope this game goes good, I'm not even going to try and get a beta key seeing as right now I'm limited to my school MAC, school part's not bad, MAC part is :(