Author Topic: CS:S Pack  (Read 2137 times)

He doesn't release it?
Then we must go to the modification section for help!


He doesn't release it?
Then we must go to the modification section for help!
Yay!

We should restart this idea! My main concern is that in Blockland, most of the guns bullets take a really long time to travel. If these weapons where made so that they travel at the speed of a click, THAT would be amazing. :D

SPooK, the Badspot limited the projectile speed limit, but there is another thing called Raycasting.
It is instant-hit, but is not affected by on ProjectileHit, and raycasting is usually not very fair, because of no delay, as shown in the Tier Tactical Military sniper. You also cannot apply gravity to Raycasting bullets

SPooK, the Badspot limited the projectile speed limit, but there is another thing called Raycasting.
It is instant-hit, but is not affected by on ProjectileHit, and raycasting is usually not very fair, because of no delay, as shown in the Tier Tactical Military sniper. You also cannot apply gravity to Raycasting bullets

That's exactly what I was talking about! For the sniper rifles all of the guns would have the raycasting and the m4 and other rifles would use the same sort of effect that Tier Tactical has.

I can model some of the guns over the Christmas break-if I'm not grounded.
I was able to make one model from a few weeks ago, but its not done.

this should be made and it should be like FPSbanana ppl making skins for the CSS guns

this should be made and it should be like FPSbanana ppl making skins for the CSS guns

Because we totally need 300 skins for an already stuffty gun.

Because we totally need 300 skins for an already stuffty gun.
true and sigd



If one gun raycasts, they all have to raycast in order to be fair.

If one gun raycasts, they all have to raycast in order to be fair.

derp