Poll

What should I do next?

Medival Castle Siege
12 (23.1%)
Finish the Infiltration TDM
13 (25%)
Space Cruiser War (think battlefront)
27 (51.9%)

Total Members Voted: 52

Author Topic: Taboo's Big Ass Fort Siege! (IMEGE HOVY: 33 img)  (Read 22278 times)

Was I rejected or something? See my post on Page2.
Taboo...



Frogger3140
16180
Corporation


PowerDag
18569
Corporation

Just reposting it.

I'll be on whatever.

IGN: Sebster
ID: 3844

Taboo, change me to rebels please.
That was awesome when Celtic was driving me, in a tank, while he was in a skycrane? He dropped me in your base, and I capped that. We headed to the tower, celtic got shot down, but he released me, I shot a tank shell at you, you and another guy flew off, and I capped that!
Best Blockland gameplay I had played yet, this is a great TDM.

Taboo, change me to rebels please.
That was awesome when Celtic was driving me, in a tank, while he was in a skycrane? He dropped me in your base, and I capped that. We headed to the tower, celtic got shot down, but he released me, I shot a tank shell at you, you and another guy flew off, and I capped that!
Best Blockland gameplay I had played yet, this is a great TDM.
I have to agree. For a fairly simple concept, the gameplay value is extraordinary.

I would love to sign up.

Name-Cpt. Nico/ID-13598



Images will be updated completely soonish.
I'll be hosting sometime within the hour, though I'll likely be working on all of the stuff Man suggested.


Look into this becoming dedicate. Only the games with you in it will count though. Also, I'll clarify some of my suggestions.

Note: I missed today's games so I have no idea what has changed.
-Uniforms: Corporation:Fairly good, but needs more of a posh look. Maybe those shoulder-thingys? Rebellion: Nerd face? We should be able to choose our own, unless you already changed it. Needs to look lower-grade. A brown backpack and maybe a "hoodie" decal.
-M1 Abrams is a tank add-on. Far more realistic.
-Hangar doors: Between the hangar door and the rest of the corporation base, there is almost no space to attack from above. Attacking through the gate almost always get's you killed. There are too many spaces like this, which makes attacking very hard. Raycasting snipers and Taboo's killer aim make this worse.
-There is (Is it still there?) a green bomber in the rebellion base. It's left wing is stuck in the ceiling and the vehicle has bad acceleration, so it cannot be moved. Attempts at "click-pushing" cause it to glitch like the helis and fly off.
-Spawnkilling: The corporation base has a seperate room for spawning. In the rebel base, everyone spawns with no protection from inside.
-Downing: Also, while downed any slope will cause you to slide untill you find a flat surface. This means your "second life" is almost useless near the bases, in a vehicle etc.
-I also think there should be more random objects. Sherpa huts or stuff. The mid-ground is far too boring, even with a settlement in the centre.
-Instead of an outpost for the rebels, could there be an extra hangar with trucks/tanks at the bottom of the huge slope. And could they teleport to this like the outpost?
-With the addition of planes, a parachute would be nice, as hang gliders are very unstable.
-Now do I complain too much?

Look into this becoming dedicate. Only the games with you in it will count though. Also, I'll clarify some of my suggestions.

Note: I missed today's games so I have no idea what has changed. We were naked again.
-Uniforms: Corporation:Fairly good, but needs more of a posh look. Maybe those shoulder-thingys? Rebellion: Nerd face? We should be able to choose our own, unless you already changed it. Needs to look lower-grade. A brown backpack and maybe a "hoodie" decal. nerd... yaranaika bro.
-M1 Abrams is a tank add-on. Far more realistic. hahah realism. it is too accurate, non.
-Hangar doors: Between the hangar door and the rest of the corporation base, there is almost no space to attack from above. Attacking through the gate almost always get's you killed. There are too many spaces like this, which makes attacking very hard. Raycasting snipers and Taboo's killer aim make this worse. will widen.
-There is (Is it still there?) a green bomber in the rebellion base. It's left wing is stuck in the ceiling and the vehicle has bad acceleration, so it cannot be moved. Attempts at "click-pushing" cause it to glitch like the helis and fly off. fixed today.
-Spawnkilling: The corporation base has a seperate room for spawning. In the rebel base, everyone spawns with no protection from inside. The corporation never really reaches that base. And even so there's the emergency lockdown, though I've yet to install the turrets I meant to.
-Downing: Also, while downed any slope will cause you to slide untill you find a flat surface. This means your "second life" is almost useless near the bases, in a vehicle etc. Downing was disabled as it has been determined that lives are, at least until I can find a way to integrate them into the proper siege gamemode, it is too much of a bother.
-I also think there should be more random objects. Sherpa huts or stuff. The mid-ground is far too boring, even with a settlement in the centre. fixed today.
-Instead of an outpost for the rebels, could there be an extra hangar with trucks/tanks at the bottom of the huge slope. And could they teleport to this like the outpost? seems unnecessary.
-With the addition of planes, a parachute would be nice, as hang gliders are very unstable. Parachute is broken and I've yet to finding a decent way to fix it that doesn't require me to dig through a bunch of playertypes.
-Now do I complain too much? bit more.