We all know that its possible to check if a projectile hits a certain part of your player. How else would headshot guns work?
What I'm asking for is a playertype, that all pieces of the body are damageable with effects.
(Shot in the legs: Speed Decrease)
(Shot in the hand with your weapon: May drop weapon)
(Shot in the other hand: Reload speed decrease)
(Shot in the head: Extra Damage, and blurs vision)
(Anywhere else would be normal damage)
Not to mention, with a display on your screen that shows the condition of your body parts in percentages.
If a body part becomes fully degraded, say a leg, you can no longer move, or a exponential decrease in efficiency.
All damage would be the same to your player when shot in the Torso/Pants, halved when shot in the Arms/Legs, and doubled when shot in the head.
The idea came from Fallout.