Author Topic: Boner over RIFT  (Read 3204 times)

This game ain't my cup of tea

Until there is a game without a type of Generic Races that are called different names to sound different(ex: High Elves, Dark Elves)with a generic Hunter Healer Warlock etc. class system with some talent tree that almost renames the skills, and equipment that has different classifications (ex:epic, legendary,common etc.), with a small storyline maybe through the first 5-10 levels of the game, then almost every game with labeled as a "WoW copy.

Honestly, most MMORPG's bring something new to the table but the rest is quite similar, leaving with practically the same generic system. I think having a story from the beginning levels to the end would be really helpful. The game Maplestory (although 2D and not amazing) incorporates a story from levels 1-50, which leaves another 150 levels of grinding but it is slowly getting there.

Another interesting feature from Fallout Online, which is kind of a current work in progress, is that is doesn't have classes. Personally I think this is a neat feature since you will probably be able to build your character the way you want. For example, a little bit of Gun Skill but also First Aid Skill.

Although I am not sure if FO will ever become made, I think if it does, it will become a great success because of how it is so set apart from the other games.
The classes in RIFT work so you can pick one of four main archetypes to build on (Mage, Rogue, Warrior, Cleric) and then add up to three talent trees. I chose Mage - Necromancer, Warlock and Chloromage?  So I use both types of main death magics and life magic, I am probably going to change it to Archon though, just doesn't seem right to me.

So it's like instead of having 3 talent trees with different categories and only being able to max one; it's having six and you get to max all of them?

So it's like instead of having 3 talent trees with different categories and only being able to max one; it's having six and you get to max all of them?
Say you take the Mage archetype you can chose three classes: Elementalist, Warlock, Pyromancer, Stormcaller, Archon and Necromancer
Say I want to be mostly a necromancer, but have SOME buffs and a few extra Damage over Time spells, Well I would put most of my points into Necromancy, a couple handfuls into Warlock for the DoTs, and a few into Archon for buffs.

I understand that, I am just basically saying it is not a very innovative idea.




I seen a preview of it on one of those TV's at gamestop.

Looks stupid.

I seen a preview of it on one of those TV's at gamestop.

Looks stupid.

I love how people judge games by their looks. Even though it's your personal opinion, it's still pretty ignorant

I love how people judge games by their looks. Even though it's your personal opinion, it's still pretty ignorant
It looks very well put graphics-wise.
But the gameplay is not my cup of tea.

It looks very well put graphics-wise.
But the gameplay is not my cup of tea.

Oh. Ok then, I misunderstood.

Until there is a game without a type of Generic Races that are called different names to sound different(ex: High Elves, Dark Elves)with a generic Hunter Healer Warlock etc. class system with some talent tree that almost renames the skills, and equipment that has different classifications (ex:epic, legendary,common etc.), with a small storyline maybe through the first 5-10 levels of the game, then almost every game with labeled as a "WoW copy.

Honestly, most MMORPG's bring something new to the table but the rest is quite similar, leaving with practically the same generic system. I think having a story from the beginning levels to the end would be really helpful. The game Maplestory (although 2D and not amazing) incorporates a story from levels 1-50, which leaves another 150 levels of grinding but it is slowly getting there.

Another interesting feature from Fallout Online, which is kind of a current work in progress, is that is doesn't have classes. Personally I think this is a neat feature since you will probably be able to build your character the way you want. For example, a little bit of Gun Skill but also First Aid Skill.

Although I am not sure if FO will ever become made, I think if it does, it will become a great success because of how it is so set apart from the other games.

I understand that, but almost every MMORPG is labeled as a "WoW copy" because they are a "WoW copy".

There are a few games that don't have classes. Such as shin megami tensei: longname imagine

Also, Don't hold your breath or anything over fallout online coming out.
$20 bets it never does.

It seems a bit like WoW to me.
And I liked WoW, just not enough to pay that much for it.
But this looks a lot better visually.
The problem is, my computer wouldn't be happy about that.