Author Topic: Drawings Megathread  (Read 4357744 times)

That picture has been posted about 5 times in this thread hahaha. Bloody hell Anti, lol.

At least it's not a camel
« Last Edit: July 02, 2013, 12:00:47 AM by Masterlegodude »



I just realized that this is the wrong thread. That's supposed to be in the 3D modeling thread.
WHOOPS


I just realized that this is the wrong thread. That's supposed to be in the 3D modeling thread.
WHOOPS
yes but it's the first booty since osama-kun so far

(loving blurry images.)

I am good at this now(?)

freeemannnn


Soldier


Based on a actual thing i'm making.



Those abs are scary

A improvement of my earlier drawings, and drawing non-scary things, I guess is hard for me.

You're doing a good job of not making things freakishly thin or droopy or twisted
It's not that things can't be thin it's just they have to have at least some mass
However I think you may be taking it to the other extreme lol

Have a older Digi-drawing.
(No, it's not digimon, sorry kiddos.)


yes but it's the first booty since osama-kun so far
well let's say this technically counts as a drawing since the shading was all done by hand
yeah, i pooped it out throughout the day during respawn times in S4, though I borrowed the hair from some MH3 rips i had laying around
the great thing about working on an orthographic 2d shadeless model is that i don't have to give a single stuff about things like topography or messiness (this model is really messy)

a little more progress, i finished rigging and figured out a simple way to do shading in post



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also, just out of curiosity, i decided to try resizing the first large render in addition to completely rerendering and redrawing, and it turned out surprisingly okay


(redrawn)   (resized)

all in all this all looks surprisingly well and is pretty fast to work with, so if i ever get around to actually making some form of sidescroller i at least know this method would work pretty well for sprites



wip :u gotta fix some proportions and etc.