Author Topic: Drawings Megathread  (Read 4373483 times)

Lol I'm not the best at hands, I think my best hand is this one.
(taken before I had the scanner)

ey bb u a robit?

you should give us a full body profile, Thor :)

she looks badass

It'll take me some time to do that XD normally takes me a few hours just to draw a head.

ey bb u a robit?

Ja, ich spreche Robit?

Glad you're not afraid to post your stuff again Blouk good on you! I also really like the drawing TBBJ, the line depth is great.

Niff I also wanna help you out with all the jaggity jiggities so here's the FLAMEGUIDE TO MARRIAGE
STEP ONE: Invert your original drawing and change all black colors to a different color. This will help as you trace over your old drawing. I would recommend using the line tool.

STEP TWO: Delete invertman. Please note I forgot to lineart the ears.

STEP THREE: Duplicate the line art layer. Use the bottom line art layer to fill in the colors you'd want, I'd recommend just using the fill can since it's faster and the new paint.net helps out a bit. The bottom layer'll look like this. If you use thicker lines this may look nice, but I used a brush with the width of 2.

STEP FOUR: Combine the layers! Note I re-added in the ears. You should be done here!

STEP FIVE: Although you don't need to do it, shading helps depending on the style. Here I just daisy-footed it.

And yeah! I hope that helps.

Hey guys here's a drawing I had for a bit. Finished it sorta.

This is Kristi, the head ambassador and leader of the United State's Virakulan Embassy. She works towards civil rights and acceptance of the American people towards Virakulan people, or magically intuned people. She is an Archevirakula class, meaning her magical potency is stronger than mosts.

One of my oldest characters, I thought she deserved another drawing.



She is the most active of the Virakulan United Nations and works on the field more often than the other leaders, trying to control the abusive use of magic which makes it harder for her to achieve acceptance in the US.

She's a really depressing character, but that makes for the best entertainment.

hand needs more thickness


hand needs more thickness
i actually would think it's cool if like
she is using so much energy that parts of her begin to like flatten out as if all the blood is being popped out for a bit or something

i approve

Robits speak in German, right?

hah sweet. i love that cyberpunk diesel stuff and this is getting a strong vibe from that.

Do you now?
This is an old one I found.


hi im a robot girl too


Ya know what forget it

major wip of powerdag's character
I plan to change a few things while I'm still in the early stages of the piece
I notice that you've already finalized the rendering on the eyes, yet you say this is the "early" stage of the piece.

Try this: Put down a simple basework first; just a basic stick figure, nothing more. Pose it however you like. Don't even bother with things like hands, eyes, or ears yet.

Next, make a new layer, and start building off the stick figure by blocking out the basic shapes of the form. Again, don't even bother with things like ears, eyes, or hands. If something looks off at this point (arms too short, head too big, torso too small, anything), go back to the stick figure layer and adjust the proportions, then draw the blocking again.

Repeat this process until the primitive form looks solid; until you have nothing that looks "off" or "wrong". THEN you can move onto the fine details like fur, lineart, eyes, and things like that. This way you won't get too far ahead of yourself and your finished works will almost invariably start looking better, by a wide margin. If you go over something and make it "perfect" prematurely, then discover that you messed up something in the basework, it's going to be a lot harder and take a lot more time to fix it than if all you've gotta do is scribble down a differently shaped tube.



I have some other suggestions, but I won't give any further criticisms on the piece itself unless you explicitly ask me to.
« Last Edit: July 06, 2014, 09:32:07 PM by takato14 »

I notice that you've already finalized the rendering on the eyes, yet you say this is the "early" stage of the piece.
it's fine to finish one thing first especially when you do it a ton
i think he's done enough eyes to just call it an early since we've already seen them before
to me it's just the basework still

Du spreche deutch?
ay no, yo hablo solamente espanol y monto grande picha

it's fine to finish one thing first especially when you do it a ton
Absolutely not. Taking shortcuts can only lead to problems. Do not cut corners.

i think he's done enough eyes to just call it an early since we've already seen them before
to me it's just the basework still
I think you misunderstand what "basework" is.


This is what basework should look like; nothing but very rough, basic shapes strewn over a stick figure (ie exactly what I described before)

What blouk has right now looks nothing even remotely like this, he's already completely finished the eyes and probably the lineart except for a few tweaks, and he's also using color (which you shouldn't even be thinking about at this point).
« Last Edit: July 06, 2014, 09:54:12 PM by takato14 »

I notice that you've already finalized the rendering on the eyes, yet you say this is the "early" stage of the piece.

Try this: Put down a simple basework first; just a basic stick figure, nothing more. Pose it however you like. Don't even bother with things like hands, eyes, or ears yet.
the eyes arent quite done yet I just did quick gradients and quick weird dot reflection for now

also i tried the basework before and then the characters looked fat
« Last Edit: July 06, 2014, 09:57:42 PM by ßlöükfáce »