Author Topic: stuff that games developers should stop doing.  (Read 13268 times)

They need to stop putting Monster by Skillet in their soundtracks.

no jumping
OH HURR DRU ZELDA IS ONLY HARD BECAUSE YOU CANT JUMP UNLESS THE DEVS MAKE IT KNEEHIGH
yessss


If it's a non-linear type of game, they should always let you explore after the main storyline is complete.


loving Dead Rising

If it's a non-linear type of game, they should always let you explore after the main storyline is complete.


loving Dead Rising
fallout 3 without broken steel
kingdom hearts

development on half life 2 episode 3

Add barrier that make you explode once you go past them, not slow you down/stop you. (GTA IV anyone?)

stuff that games devolpers should stop doing
UR MOM LOL!O!L!OL!O!L!O!L!L

Add barrier that make you explode once you go past them, not slow you down/stop you. (GTA IV anyone?)
I play gtaiv and have no idea what you're talking about

I play gtaiv and have no idea what you're talking about
his car exploded when he hit a wall at 500 mph

Games where rifles make you have to either walk or jog to show a weight difference. Its loving handicapped. You don't see soldiers In real life jogging into battle, they are sprinting.

Games where rifles make you have to either walk or jog to show a weight difference. Its loving handicapped. You don't see soldiers In real life jogging into battle, they are sprinting.
example game?

making handicapped free games off of other handicap free games