Author Topic: Looking for Emergent Gameplay  (Read 27280 times)

how do i paste pics
Hit the 'choose...' or 'browse...' button under the box you type in when you reply and navigate to your pictures.

This hasn't been posted before so here it is:

On USSR server Hamburger made a DM in Wizard's basement and we had a fight underwater.



when i will have the full version of blockland i gona build allot of building :)

« Last Edit: September 25, 2007, 04:54:47 PM by [USSR] Diggy »

ah yes, the very best

Ok people lets have a dediated server for making emergent gameplay. Jumping from plane to plane, jumping out of exploding buildings, huge jumps with vehicles, a guy running with tanks cop cars army men and regular cops running after him, a fbi helicopter with a minigun holding guy on the side shooting zombies, 4 canibals throwing spears at a guy, a dead guy with shurikens in his back and a ninja in a tree, Scarface shooting people in his mansion, a guy getting blown out of his race buggy. Stuff like that.

That's what Badspot's Block Party is for,

I found something, Bowling.

i got another pic! i call it the black knight of lego vice city.

That's not emergent gameplay at all. Fail

Is this emergent? What does that mean... I think i used to know but i forgot...

Emergent means create some sort of minigame that wasn't made by Badspot, I think. Building was, so that doesn't count. The player model was intended, obviously, black knight or not.

Things like Zor's tetris or Rot's Zombie mod. I might be wrong...

The Triva Quiz Challenge

Feeling tired of all the different jumping and balancing challenges out there I decided to make my own.  Utilizing the traps add-on and mandatory mini game add-on I found here on the forums I started work building the rooms.


A simple game that allowed players to progress down a straightforward hallway and the only way to advance down this hallway was to answer a series of triva questions taken from pop culture such as movies, music, television, video games, and even internet memes.


Answering a question correctly allows you to drop through and advance to the next question, but answering a question wrong would result in you having 6 trap turrents blast your face off and you having to start all the way back at the beginning.  To set this up all you have to do is assign the correct answer a click trigger that would work the floor trap and the other numbers were set on click trigger so that when clicked the turrents would then activate, pretty simple but when setting up your own it should be noted that the click triggers reset and must then be set back up before starting the mini game.  It can be both annoying and tedious based on how many questions you have on your course.

Along the way as more questions were added I put in the incentive that if you made it through 10 sets of questions then you could arrive at a checkpoint room and give yourself a second chance basically to try some of the latter questions quicker.


After you clear my set of 30 questions you arrive at the final room and receive your final checkpoint so as you don't have to go through the whole mess all over again and can then compete in any of the activities going on outside of the Challenge, so as not to disturb those still taking it.


As you can see from this winners board I have throughly tested the challenge and it is passable, although the time it takes for individuals to pass may vary since my triva knowledge sometimes consisted of stuff these young players might not have grew up with at the time.


Construction can be easy if you utilize another add-on known as the Duplicator.  Simply set up your question boxes with blank text wall and all the traps in place but not connected by click triggers yet and then procede to duplicate and place the next room how you want.  I also used Checkpoint Spawns (another addon) every 10 stages like I mentioned earlier so people didn't have to repeat stuff they've already cleared.

And there you have my Triva Challenge.  I hope this use of trap bricks and pointless knowledge combined into a mini game is considered emergent gameplay enough for future use and display.  Thank you.