Poll

Whose model do you like the best?

yndaaa's
Treynold's
The Corporation's
indyjones'
Other (add your own)

Author Topic: Ballistic Knife  (Read 8804 times)

It's actually not a lot of polies.
And I'm getting it in-game right now.

Edit: It seems that my previous picture wasn't giving my model its full credit.
« Last Edit: January 24, 2011, 09:59:15 AM by Treynolds416 »

You didn't add mine, you suck.


Bump because it looks like this is actually gonna get made.

Bump because it looks like this is actually gonna get made.
If I'm the only one working on it, it'll be part of a previously planned pack.

If you reaaallly want it still, you can pm me about a separate version.

Edit: That is, when it's completely finished
« Last Edit: January 25, 2011, 06:34:36 PM by Treynolds416 »

If I'm the only one working on it, it'll be part of a previously planned pack.

If you reaaallly want it still, you can pm me about a separate version.

Edit: That is, when it's completely finished

imo you should make it shorter... The blade looks REALLY long

Guess what... that was your 1000 post c:
Congratulations, you're on a role.

Also, that blade looks nice but yes. It's far to long.

Guess what... that was your 1000 post c:
Congratulations, you're on a role.

Also, that blade looks nice but yes. It's far to long.
Not to long. That is a real life ballistic knife distance, I say Trey's and Yndaa is the best ones so far.

hmm 270 triangles.. what should i remove from it?

hmm 270 triangles.. what should i remove from it?
For some reason the black holes make it look stuff from my perspective. I say if you would like to look better make actual holes, not just black triangular things.

For some reason the black holes make it look stuff from my perspective. I say if you would like to look better make actual holes, not just black triangular things.



also reduced it to 244 triangles

Edit- how do you want it to look in game? should i hide the hand nodes and add different hands to it or something else?
« Last Edit: January 26, 2011, 03:15:22 AM by yndaaa »

Looks good, what do you mean by hands? Do you mean placing the hands into a two handed weapon?
Obviously I have no clue about modeling. You use blender right, what does Trey use?
« Last Edit: January 26, 2011, 03:19:37 AM by Kilser »

Looks good, what do you mean by hands? Do you mean placing the hands into a 2 handed weapon?

http://www.youtube.com/watch?v=Wzhd5sSl34c

such as in this set where the hands are imported to the model and animated like in the game "in this case blackops"

http://www.youtube.com/watch?v=Wzhd5sSl34c

such as in this set where the hands are imported to the model and animated like in the game "in this case blackops"
So when you select it, animations for the hands and gun to come up? If that's what you mean, try and base it off Black Ops animations, because this was requested from Black ops.

So when you select it, animations for the hands and gun to come up? If that's what you mean, try and base it off Black Ops animations, because this was requested from Black ops.

kay ill do that later, ive gotta hit the hay "Finish watching AngelBeats!"