Poll

-Locked

Other (if so, post
0 (0%)
Minecraft
0 (0%)
1
0 (0%)
1
0 (0%)
-Locked-
0 (0%)
-Locked-
0 (0%)

Total Members Voted: 0

Author Topic: -Locked-  (Read 27585 times)

Alright, then you and Lunar need to get some good work done.  Anyone else that wants credit needs to put quite a bit of effort in if they want to get 2k useful bricks (I think only one other person could though, because then we would be at 4k more, and that is quite a lot).

2k
I think that the baton wouldn't be used much seeing as how people like to kill. It is a god feature though!  :cookieMonster:

Also, the baton is just a way for guards to be able to manipulate unwanted prisoners if they find one in a secure area.
Maybe we can make any prisoners killable, because I have a code that punishes guards that freekill.  Either way, it is in the prefs, so it can be changed while the server is up.

Edit:
New Idea - Instead of a baton taking up an inventory slot, i can make it so if a guard uses his tactical knife on an unwanted prisoner, it arrests them instead.  Maybe it could have a % success rate too.  Any suggestions?
« Last Edit: February 09, 2011, 07:32:09 PM by Nexus »

Actually we'll keep it at the 1k for brickcount purposes.
Also, I think making all prisoners killable would be good. Then make the script kick the person if the prisoner hadn't done anything wrong?...

Never kick like that.  That basically means you are unable to handle unruly servergoers.  I have something else.

Ok, i was going over the console log, and I found this:
Code: [Select]
Pink Geek: Can I send you a pic?
Lunar: sure
Pink Geek: I wanted to change the GUI a bit.
Pink Geek: Just the colors
Lunar: gui for?
Pink Geek: Oh
Pink Geek: i though you were nexus sorry
Lunar: no hes gone
Pink Geek: lol

What color would you like the GUI?

Also pink, I saw that you had been in the server for quite some time a bit before it went down.  Do you have a save, or should I load my own?  I'm gonna enable my dedisaver when I reboot server.

New event, just for the heck of it: Event_OnMinigameReset
« Last Edit: February 09, 2011, 10:45:12 PM by Nexus »

Nevermind about the GUI, also, use your save. I did pretty pointless stuff...

Still awaiting modeling requests.

How about this:
A future update could replace the guard's ability to simply send prisoners back to their cell and replacece it with handcuffing and leading the prisoner back.  So, how about a model that looks like two blockheads, and counts as one object.  It would be like a police officer leading a handcuffed prisoner, and include the following animations:
 - walking (together)
 - handcuffing animation
 - unhandcuffing animation

make sure to give the model double the nodes, because I can have the second set of nodes look like the handcuffed player before it is deleted.

Or just a simple handcuff model and a code to make it so that the prisoner
gets handcuffed, can't move, and after 20 seconds is re-spawned. However,
another prisoner can come up to him and (by clicking a bunch) can set him
free, but the guard has to not be there. (no presence of authority.)

Anouncment:
I will update the topic on week ends. School is keeping me from updateing during the week.
If it is improtant I will post during the week.
Warning - while you were reading a new reply has been posted. You may wish to review your post.
Um no...
« Last Edit: February 10, 2011, 07:43:49 PM by [AoE] »

When a prisoner is respawned, what should they keep, and what should they lose?

currently:
 - loses all items
 - has a 50% chance of losing the hidden blade (if bought)
 - keeps all stats (maybe loses a level or two...?)
 - keeps all money

Why don't i get admin >:O

When a prisoner is respawned, what should they keep, and what should they lose?

currently:
 - loses all items
 - has a 50% chance of losing the hidden blade (if bought)
 - keeps all stats (maybe loses a level or two...?)
 - keeps all money


I say doesn't lose any levels, 25% chance of losing blade. rest is good

Cool.
EDIT: This was my 6900th post. :u
inb469ololo

That amount of work and animation and scripting would kill me. Im having a hard time just rigging my CheyTac M200 Intervention with really cool animations.

I say doesn't lose any levels, 25% chance of losing blade. rest is good

I say 50% because the people that do lose their knife will be madder about it because it is rare. If it is common anyway, then people won't feel as unfortunate and victimized when they lose it.  I could make it so it is rare to keep the knife, becuase then the people that do would feel like they just won something.

I was also considering making it so in a rare occurance you could hijack the officer's gun.

That amount of work and animation and scripting would kill me. Im having a hard time just rigging my CheyTac M200 Intervention with really cool animations.

Just do the handcuff, but you don't need to add any really special animations.  Make it so it mounts to one side, then looks like it goes around both hands when the hands are raised.

Edit:
Better yet, make it so a ring mounts to each hand, and make simple animations for the chain between them, in case the player clicks or something.
« Last Edit: February 11, 2011, 06:13:00 PM by Nexus »