Author Topic: Best Free Game Engine?  (Read 2262 times)

What do you think is the best free game engine?  I like to use Game Maker but it just seems so unprofessional.  Any recommendations?

Unity is nice, and last time I checked it came with a free 3D engine.

Unreal Engine is free.

Source Engine is obviously another good one.

Unity 3D as well as Orthone stated.

Depends what you do with GM.

unreal engine 3


Source Engine is obviously another good one.

source ain't free and it's out of date

unreal engine 3
source ain't free and it's out of date

To license a game yes but to just make a mod, no.

And yeah it is out of date but still decent.


id Tech 3.

Good engine but like ten years late. It's good for making mods and mediocre stuff.

IdSoftware is still my idle even after forget-ups like DooM 3. <3

unreal engine 3
source ain't free and it's out of date
Yes, it is free. Download Alien Swarm and the Alien Swarm SDK.

source ain't free and it's out of date
Alien Swarm.  Outdated? Nope.

Source isn't free. The SDK for developing mods is, but the engine itself isn't.

Source isn't free. The SDK for developing mods is, but the engine itself isn't.
I'd say it's open enough to say it's free.  UDK is the same deal, right?

I'd say it's open enough to say it's free.  UDK is the same deal, right?
Yeah, it is.
Source actually isn't that open.

I'd say it's open enough to say it's free.  UDK is the same deal, right?
The UDK is also FREE for non-commercial use.  Feel free to use the UDK to make any application (game or otherwise) for free distribution.   No additional license (beyond the EULA) is required.  Just go for it.

So assuming you don't want to actually sell the game it's 100% free.


I've played around with Unity, I didn't personally like the tools but then I didn't spend that long on it; the fact that multiple scripting languages can be implemented is really nice though. You can use C#, Javascript or Boo; from what I hear Boo is terrible though. The free version of Unity is really rather poor features-wise (later versions of TGE have several really good features that it lacks) and the Pro version is $1500. Hurp.


T3D is really cheap right now, but it's not free, so I guess not really appropriate.


While Source is fairly open with its modding SDK it is just that; a modding SDK. To create standalone games you will have to license the engine through VALVe but I don't know off the top of my head what that would cost you. It's probably handled on a case-by-case basis.


Then there's Game Maker of course, it can be used to make good stuff but obviously it has a reputation for mediocre products due to its mediocre users.


As an alternative to Game Maker there's Construct, a free, open-source (oh god this sounds like an ad spiel) alternative.

It uses an events system for programming your game or you can use Python; plus there's various behaviors for objects that are implemented as base-level plugins such as top-down driving behaviors or physics. It is however still not at its first 'full release' (version 1.0) and probably still has some bugs and such floating around in several places. It's easy as piss to learn, but I dunno what's changed, I last used it at version 0.92 or something.

I meant with coding, you're not able to change how the engine works, right?