Poll

Would this be the most epic mod in history?

No doubt bro!
Heck no!

Author Topic: Roller Coasters: Possible on Blockland?  (Read 6018 times)

Yep. That's it. That's not the pic of it on the track though.

I doubt that. As long as the car is snapped and runs back and forth like any other vehicle, it would be fine.
So you have two options:
1) Let it move like a normal vehicle with no turning, fix its transform to the tracks when it hits turns (jerky during turns) - there is of course the issue of determining where it is along the corner and thus what angle it should be taking (position comparisons would probably work for that) - this would require either a constant scheduled tick on every rollercoaster car (not desirable) or a zone on every corner. Then of course there's the issue of how stuffty vehicle collision is with bricks; you'd be lucky to have the coaster able to go above walking pace without it sliding through slopes when it hits them.

2) Constantly fix its transform to the tracks with no default movement, handling acceleration/deceleration manually (jerky all the time, probably laggy as hell)

Unless of course you only want rollercoaster that do not roll but merely coast back and forth in a straight line, in which case it's easy!



http://forum.blockland.us/index.php?topic=141666.0
read my topic.

Epic, can you make the mine cart snap to them, though? Also I would like to make a rollercoaster mod
instead of the railroad.

How do you use Google Sketchup to model for Blockland? I thought Sketchup didn't export to .dts

Epic, can you make the mine cart snap to them, though? Also I would like to make a rollercoaster mod
instead of the railroad.

How do you use Google Sketchup to model for Blockland? I thought Sketchup didn't export to .dts
simple export to obj file. current zack0wack0 work on new BLB software (BLB editor) allow model into brick shape, like trees, fence, road.
BLB editor link at: http://forum.blockland.us/index.php?topic=143991.0

simple export to obj file. current zack0wack0 work on new BLB software (BLB editor) allow model into brick shape, like trees, fence, road.
BLB editor link at: http://forum.blockland.us/index.php?topic=143991.0

So you can make objects in sketchup and export them as object files... Then use the BLB editor to make it a brick in Blockland? And that's all? Epic... Will try.

If you're willing to do/help with this, Furling, cool... But if not I'll do it myself. It should be just like the Railroad, with the different pieces in it's own tab.

Last question: can a vehicle (mine cart, whatever) be smoothly fixed onto the track so that it cannot come off, but runs without jerky motion and like any other vehicle?


So you can make objects in sketchup and export them as object files... Then use the BLB editor to make it a brick in Blockland? And that's all? Epic... Will try.

If you're willing to do/help with this, Furling, cool... But if not I'll do it myself. It should be just like the Railroad, with the different pieces in it's own tab.

Last question: can a vehicle (mine cart, whatever) be smoothly fixed onto the track so that it cannot come off, but runs without jerky motion and like any other vehicle?


Uxie and I has successful tested mine cart hit brick wedge track wall, which make it turn while I using map editor showed me how it does work as the collison box bounce off by brick wedge walls give me ideas. First create track bricks along with brick track collison allowed support vehicle have under friction wheels or Up-Stop wheels which hug the bottom of the rail, like their name implies they help the train from coming off the track. The next set of wheels touch the sides of the rails are named side friction wheels. These wheels help the train stay in the center of the two rails to help the train from derailing. The last wheel set are called tractor wheels, or running wheels. Tractor wheels have a simple but important purpose. These wheels keep the train "running" on the track. Tractor wheels lift off the track in zero G situations, but the Up-Stop wheels keep the train from coming completely off the Rails.

it will be place mine cart under body. not outside sides, only inside (middle) between wheel look like this: has to be set 4 (front and back) wheel under it. Gravity is the force against curve track brick collison allowed mine cart turn.

Make it wor like magic carpet but can fly. Have autodriver it will go up and down on tracks right and left too. but driver can control it Id still want a 1000 more peices for it :panda:

Nice model Furling I do Support!
« Last Edit: February 09, 2011, 03:20:43 AM by Robo Dude »

If people can do it in roblox / gmod / miencruft / 1.045, people can do it on Blockland.

I'd script it if you gave me the model in the OP.

I'd script it if you gave me the model in the OP.
What is there possibly needed to script? It's mainly in the model what We are sucessfully completing.

Sweet Furling, I didn't know you could make it that realistic in Blockland ;P

-snip-
Vehicle physics physics in general suck in Torque, so don't expect anything like that to actually work ingame.

If people can do it in roblox / gmod / miencruft / 1.045, people can do it on Blockland.
Except for the part where Blockland isn't Roblox, Gmod, or Minecraft. 1.045's impulse coasters are far from what this topic is suggesting.


I must say, you all are doing a great job of ignoring the people who are saying Torque sucks and any decent implementation of rollercoasters won't happen.

I must say, you all are doing a great job of ignoring the people who are saying Torque sucks and any decent implementation of rollercoasters won't happen.

Yes, I try to keep that outlook. I know Torque sucks, it messes up all my maps.