it wouldn't be wise to have the speedometer, as it causes terrible lag from looping through all the datablocks (which tends to be a lot if it's a big build)
What? First off a datablock and a brick are two completely different things. Second off, why would you loop through all the datablocks? (EDIT: Unless your finding other players speed like the other speedometer did)
Also, to everyone suggesting to add the X, Y, and Z velocities to get a speed, it doesn't work that way.
Why was the speedometer failed? My guess is it was probably badly made or contained an exploit or something similar. I'll probably make one if I'm bored and have nothing better to do.Someone PMed me the speedometer, and looking through it I'd say it was failed because it overwrite default files, and loops through every object in the server (laggy) in order to track other players' speed (useless feature?) It also used an overly complicated method of calculating speed. I'm going to add a toggle feature to mine, and then I'll upload it and post a link here.
I'm not completely happy about how it looks, but it works fine. Also I took a guess (a pretty educated and tested guess, but still a guess) on the conversion to brick units for speed.
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