Let's Build: Brintston
How It Works
As with the similar thread following the progress of
San Ramon, this thread will have community decisions based on a poll. However, things will be a little different. For example: There will be an actual need for resources, which, in the case of wood, you can get by chopping down trees; in the case of steel, you can get by mining for steel then refining it; in the case of -- well you get the point.
Chain-Of-Events
Various choices you make will have impact on later -- and sometimes immediate -- gameplay. For example, if you decide to reclaim farmland and don't put anything on it, and while there's nothing there a heavy rainstorm comes, the soil there might wash away and become ruined. There will be various other groups which you will eventually have to interact with. If you shoot them dead, then a loving war will start.
Lack of omniscience
If there is a hidden village that you cannot see, I will hide it on the world landscape so that you cannot, well, see it. However, direct signs of lack of trees in logically forest-like areas may point to as-of-yet unseen villages at a location.
Well, that's that, so let's get to it!
The first decision the new government (played by us, how exciting!) needs to make is where to put the lumbermill.

As you can see, there are two suitable locations. In my opinion, the blue one seems to be the better choice, as it's not restricted by the waterline of the harbor.