Poll

WHERE BUILD

Red location
Blue location

Author Topic: Let's Build: Brintston  (Read 4858 times)

Let's Build: Brintston

How It Works

As with the similar thread following the progress of San Ramon, this thread will have community decisions based on a poll. However, things will be a little different. For example: There will be an actual need for resources, which, in the case of wood, you can get by chopping down trees; in the case of steel, you can get by mining for steel then refining it; in the case of -- well you get the point.

Chain-Of-Events

Various choices you make will have impact on later -- and sometimes immediate -- gameplay. For example, if you decide to reclaim farmland and don't put anything on it, and while there's nothing there a heavy rainstorm comes, the soil there might wash away and become ruined. There will be various other groups which you will eventually have to interact with. If you shoot them dead, then a loving war will start.

Lack of omniscience

If there is a hidden village that you cannot see, I will hide it on the world landscape so that you cannot, well, see it. However, direct signs of lack of trees in logically forest-like areas may point to as-of-yet unseen villages at a location.

I somehow accidentally put a poll time limit on the first thread, which can be found here. We're picking up from this point:



More roads need to be built, and there's going to be housing built if any road is built.

If you choose to build nothing, then nothing changes.
If you choose to build a road, the blue housing is built and the used-to-be curve becomes what's shown by yellow.

Believe it or not, this decision will have signifigant impact in future events.

Building on red looks like having a inspantion? (is that even a word?) on the city, meaning that the city will try to keep it's current borders. Building on the blue makes it look like building on the city outskirts, so the city would develop and become larger, instead of developing in it's borders.

I think having the city built on a bigger area would be better.

Blue.

Build on the plot that makes a forum game that isn't a copy of San Ramon.

Build on the plot that makes a forum game that isn't a copy of San Ramon.


The new Beaux Art office is the tallest building in San Ramon


Looking out toward the shoreline from the top of the lumbermill.

?????

Same concept:
A brand new city in the middle of nowhere that the forum people make.

Same concept:
A brand new city in the middle of nowhere that the forum people make.
I see someone didn't read the fine print at the bottom of the OP in the original thread which I removed after Lordy endorsed the topic.

Construction beginning! -70 wood.
You now have -36 wood; the lumbermill has started working overtime to break even! (Note: The amount of wood you "have" is actually how much wood is not slated for use in construction.)


Construction as of December, 1925.



Construction as of March, 1926.



Deforestation has occured; +36 wood. You now have 0 wood.

An overview of the city and the deforestation going on around it.
« Last Edit: February 21, 2011, 04:09:08 PM by Xalos »

What's the city's population?

If it's high in relative to the amount of houses, we should build more houses.

Otherwise I say to build a research lab to look into creating new technologies.

And this topic steals all the poll votes >:C

What's the city's population?
Twenty, twenty-one if you count the native ambassador. Two houses was all they were able to build with the wreckage of their ships.

Twenty. Two houses was all they were able to build with the wreckage of their ships.
I hope they're fine with having 10 people living in one tiny shack. ._.

I hope they're fine with having 10 people living in one tiny shack. ._.
No, they're slowly growing more and more hateful towards the government. Why do you think that the last poll would affect so much?
« Last Edit: February 21, 2011, 05:37:48 PM by Xalos »

I say build a seaport therefor allowing the townspeople to travel to other land. Traveling to other land would allow the towns people to possibly find more recourse's, allowing them to build more buildings  therefor expanding the city.

By the way Xalos its me RAZORBACK this is my profile on BL Forums

I say build a seaport, therefore allowing the townspeople to travel to other land. Travelling to other land would allow the towns people to possibly find more resourse's, allowing them to build more buildings; therefore expanding the city.
BUT THINK OF THE TEN PEOPLE SLEEPING IN THREE BEDS!

Also, you spell better ingame :|


A note about housing: Our current rating from the people is 25%. That means only 5 people approved of us. The people who didn't approve gave these reasons:

Not enough housing: 12
Not enough transport: 2
Deforestation: 1
« Last Edit: February 21, 2011, 10:38:15 PM by Xalos »