Let's Build: Brintston
How It Works
As with the similar thread following the progress of San Ramon, this thread will have community decisions based on a poll. However, things will be a little different. For example: There will be an actual need for resources, which, in the case of wood, you can get by chopping down trees; in the case of steel, you can get by mining for steel then refining it; in the case of -- well you get the point.
Chain-Of-Events
Various choices you make will have impact on later -- and sometimes immediate -- gameplay. For example, if you decide to reclaim farmland and don't put anything on it, and while there's nothing there a heavy rainstorm comes, the soil there might wash away and become ruined. There will be various other groups which you will eventually have to interact with. If you shoot them dead, then a loving war will start.
Lack of omniscience
If there is a hidden village that you cannot see, I will hide it on the world landscape so that you cannot, well, see it. However, direct signs of lack of trees in logically forest-like areas may point to as-of-yet unseen villages at a location.
I somehow accidentally put a poll time limit on the first thread, which can be found
here. We're picking up from this point:
More roads need to be built, and there's going to be housing built if any road is built.If you choose to build nothing, then nothing changes.
If you choose to build a road, the blue housing is built and the used-to-be curve becomes what's shown by yellow.
Believe it or not, this decision will have signifigant impact in future events.