Author Topic: Rift - new game just got out of Beta. AWESOME GAME!!!  (Read 4020 times)




http://www.riftgame.com/en/




The Game:

Join legions of adventurers in RIFT™, a new fantasy massively multiplayer online role-playing game (MMORPG) set in a world being torn apart.

Rifts violently rip into reality across the land and release powerful forces that threaten the very existence of Telara. Each breach brings with it new characters, events, and treasures, while the world itself changes dynamically around you.

Play with your friends across vast, lavishly detailed environments, or go head-to-head in challenging Player versus Player (PvP) combat as you battle to uncover the secrets of the planes. Build and advance your character using an innovative new class system with limitless possibilities.

The rifts have divided the people and endanger the world. Whether you fight to seal the rifts forever, or harness their power for your own, epic adventures lie ahead for those willing to fight for the future of Telara.




Races:












Features:



The Guardians are the chosen of Telara’s gods, the Vigil. After the tyrant Aedraxis called forth power from the Plane of Death and devastated Telara, the Vigil chose the greatest souls who fell that day to be harbingers of the next era. A golden age awaits, but Telara must first be saved — by deed, by example, and by the sword. Its people must be redeemed, its corruptors purged, before the world can truly be safe.

The Guardians are driven forward by the memory of Telara’s countless fallen innocents crying out for salvation as the Ward was broken, only to be consumed by invading riftspawn. This is what the Vigil created the Guardians to strive against, lest millions more meet slavery or oblivion at the dragons’ claws. The Guardians are the light, poised against the all-devouring darkness.

The Guardians come from among the three races most devoted to the gods: the fearless Mathosians, the wise High Elves, and the uncompromising Dwarves. Though each race is beloved of the Vigil, each seeks redemption for the sins of their leaders: Aedraxis Mathos unleashed the Shade, Prince Hylas broke the Elves’ ancient covenant with the divine, and the Dwarves trafficked with unspeakable forces to achieve wonders of crafting and prosperity. Thus, the Guardians represent atonement and redemption just as much as hope for Telara.

Within their holy city of Sanctum, the Guardians plan bold offensives against the dragons and their cults. Their crusades assault the undead armies of Regulos, their inquisitions purge the lunatic cults of Akylios, and their agents root out sinister plots as far away as the deserts of Shimmersand. The Vigil dictates no single path to salvation, so the Guardians seek their own place in the holy litany by ending the threat of the dragons and the blasphemy of the Defiant.


The Defiant do not care whether the gods abandoned the world or not. To them, this entire planar convergence disaster is the gods' fault in the first place. Indeed, as soon as things went from bad to worse, the gods suddenly and inexplicably disappeared.

So while the Guardians run around Telara building temples, sticking their noses in everyone's business, and desperately praying for a miracle, the Defiant plan on actually delivering one, even if it means being branded as heretics and operating outside the laws of the land.

Above all else, Defiants are rugged individualists who love technology.  Mixing technology with magic offers amazing opportunities for innovation, personal power, and cultural progress. If used correctly, these advancements could also be turned into spectacular weapons to fight the looming darkness. The Defiant absolutely believe that the best defense is a great offense - something the Guardians will never understand.

With the help of enough eldritch war machines and magical innovations, Defiants believe the people of Telara will have the power to destroy the dragon gods themselves, without needing to rely on outdated religious dogma. When Telara is saved, the Defiant will be at the head of a new technomagic age, in which every facet of life is touched by their innovations.

While some Defiants might reluctantly acknowledge that their methods are dangerous, potentially posing risks to the integrity of the world, they will be quick to point out that the world seems to be ending anyway, so everything is worth the risk. Besides, if the world is destroyed, who will be around to complain about it?

Screenshots:






/DISCUSS



Same picture twice.
At the bottom.

its just like wow all over again!



its just like wow all over again!
I doubt you read all of the content that fast.

I can't afford it but I've been watching people stream it, it isn't really anything like WoW. The main thing I kind of like but also dislike in a way is you have like 80 spells by the time you are level 20, so you have a lot of options but I bet it gets troublesome trying them all out and picking which ones you actually want to use. Also it seems very linear but in a fun way, like you are playing through a massive story that never ends.

Your screenshot selection makes it look like a bunch of prostitutes fighting monsters.

In any case, I've already explained why I dislike rift previously, namely that it promises innovation and yet offers up none and then promises to be different from WoW and yet is almost identical.

It would be one thing if they had merely said "here's our mmo" but they went ahead and said "suck on it WoW here's our mmo that's so much different from yours" and then whoops they forgot to make it different at all.

Your screenshot selection makes it look like a bunch of prostitutes fighting monsters.

In any case, I've already explained why I dislike rift previously, namely that it promises innovation and yet offers up none and then promises to be different from WoW and yet is almost identical.
It looks nothing or is nothing like WoW. I've played the beta. Completely different.


Your screenshot selection makes it look like a bunch of prostitutes fighting monsters.

In any case, I've already explained why I dislike rift previously, namely that it promises innovation and yet offers up none and then promises to be different from WoW and yet is almost identical.

It would be one thing if they had merely said "here's our mmo" but they went ahead and said "suck on it WoW here's our mmo that's so much different from yours" and then whoops they forgot to make it different at all.

Trion has actually actively stated hundreds of times that it does not plan to be a WoW killer in any way and no Trion member has ever said they are better than WoW or trying to compete with WoW. Also all the innovative features were not in beta that I am waiting to see how they pan out before I buy it. For one they have the shard system which basically means tons of servers that change in size as more people join, which makes it so there are no defined servers one person is stuck to, and also the servers can scale to meet demands of like giant battles. The dynamic rift system wasn't in beta and I haven't seen any streamers playing with it yet as most of them are just rushing up levels. I am pretty excited about it but I am going to wait a month or so for a valid review before I pick it up. If I was loaded with cash I'd just buy it now.

Trion has actually actively stated hundreds of times that it does not plan to be a WoW killer in any way and no Trion member has ever said they are better than WoW or trying to compete with WoW.

Someone never saw the "You're not in Azeroth anymore" advertising campaign.

Which is just so stupid, so so stupid, on so so so many levels.

In any case, it's simply another theme park MMO, excepting that the rides flare in and out of existence at random.
« Last Edit: February 26, 2011, 03:58:07 PM by rkynick »

It looks nothing or is nothing like WoW. I've played the beta. Completely different.

Bullstuff, I've played the beta and it is almost exactly like WoW with different skins.

I decided to trade in like 8 games to gamestop to get this because I haven't even touched a console game in like 2 years. They had 50% bonus trade-in credit so I actually got $110 for them. At first I was like "man it is pretty generic I am regretting this" but then an invasion happened and it was amazing. I was just in town grabbing a quest and all of a sudden in the middle of the screen it announces some kind of invasion, next second the whole zone is covered in rifts and spawn points, I'm in a raid trying to defend the cities from being captured, hunting down boss spawns, and doing rift events in order to end it. I really like the concept behind rifts and invasions.

I played it far too much during last closed and open beta with cc.
It was alot of fun. And i kind of miss it.






Rift BETA
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« Last Edit: March 01, 2011, 12:47:38 PM by tails »